{"name":"Kassadi's sheet","character_name":"Zikdee\/Kassadi (Nickname)","player_name":"Artsentin","experience_points":"1","class":"Rouge","ancestry__heritages":"CAVERN KOBOLD\r\nYou hatched into a warren among narrow tunnels and countless kin. Your body is flexible. When Climbing rock walls, stalactites, and other natural stone features, you move at half your Speed on a success and at full Speed on a critical success (and you move at full Speed on a success if you have Quick Climb).\r\n\r\nThis doesn\u2019t affect you if you\u2019re using a climb Speed. If you roll a success on an Acrobatics check to Squeeze, you get a critical success instead.","size":"1.47m","alignment":"neutral good","traits":"Humanoid","deity":"Amex","background":"Black Market Smuggler\r\nYou know how to work the less-than-legal side of the region\u2019s markets and know how to slip contraband past the authorities.\r\n\r\nChoose two ability boosts. One must be to Wisdom or Charisma, and one is a free ability boost.\r\n\r\nYou\u2019re trained in the Stealth skill and the Underworld Lore skill. You gain the Experienced Smuggler skill feat.\r\n","level":"1","hero_points":"1","strength":"12","dexterity":"16","constitution":"8","intelligence":"14","wisdom":"12","charisma":"16","class_main_ability":"DEX","class_dc_proficiency":"2","class_dc_item_bonus":"-2","armor_class_cap":"4","armor_class_item_bonus":"","armor_class_proficiency":"0","unarmored_proficiency":"2","light_armor_proficiency":"2","medium_armor_proficiency":"0","heavy_armor_proficiency":"0","shield_armor_class_bonus":"","shield_hardness":"","shield_break_threshold_":"","shield_max_hp_":"","shield_current_hp_":"","max_hp":"13","current_hp":"","temporary_hp":"","resistances_and_immunities":"","conditions":"","perception_proficiency":"4","preception_item_bonus":"","senses":"Low light vision ","simple_weapon_proficiency":"2","martial_weapon_proficiency":"0","other_weapons_proficiency":"Trained in the rapier, sap, shortbow, and shortsword\r\n\r\n+5 profecies in ranged attacks\r\n","fortitude_save_proficiency":"2","fortitude_save_item_bonus":"","reflex_save_proficiency":"4","reflex_save_item_bonus":"","will_save_proficiency":"4","will_save_item_bonus":"","saving_throws_notes":"","acrobatics_proficiency":"2","acrobatics_item_modifier":"","acrobatics_armor_penalty":"","arcana_proficiency":"0","arcana_item_modifier":"","athlethics_proficiency":"2","athlethics_item_modifier":"","athlethics_armor_penalty":"","crafting_proficiency":"2","crafting_item_modifier":"","deception_proficiency":"2","deception_item_modifier":"","diplomacy_proficiency":"0","diplomacy_item_modifier":"","intimidation_proficiency":"2","intimidation_item_modifier":"","medicine_proficiency":"0","medicine_item_modifier":"","nature_proficiency":"2","nature_item_modifier":"","occultism_proficiency":"0","occultism_item_modifier":"","performance_proficiency":"2","performance_item_modifier":"","religion_proficiency":"2","religion_item_modifier":"","society_proficiency":"2","society_item_modifier":"","stealth_proficiency":"2","stealth_item_modifier":"","stealth_armor_penalty":"","survival_proficiency":"2","survival_item_modifier":"","thievery_proficiency":"2","thievery_item_modifier":"","thievery_armor_penalty":"","lores":"Underworld","melee_strikes":"yes","ranged_strikes":"+5 proficiencys for ranged attacks  \r\nDagger\tSimple\t\u2014\t2 sp\t1d4","speed":"25ft\/7.62m","movement":"30ft","language":"","feats_freeform":"","ancestry_feats_and_ability":"=Kobold Breath [two-actions]=\r\nYou channel your draconic exemplar\u2019s power into a gout of energy that manifests as a 30-foot line or a 15-foot cone, dealing 1d4 damage. Each creature in the area must attempt a basic saving throw against the higher of your class DC or spell DC. You can\u2019t use this ability again for 1d4 rounds.\r\n\r\nAt 3rd level and every 2 levels thereafter, the damage increases by 1d4. The shape of the breath, the damage type, and the saving throw match those of your draconic exemplar (see Table 1\u20131). This ability has the trait associated with the type of damage it deals.\r\n(White\tCone\tCold\tReflex)\r\n\r\n\r\n=CAVERN KOBOLD=\r\nYou hatched into a warren among narrow tunnels and countless kin. Your body is flexible. When Climbing rock walls, stalactites, and other natural stone features, you move at half your Speed on a success and at full Speed on a critical success (and you move at full Speed on a success if you have Quick Climb).\r\n\r\nThis doesn\u2019t affect you if you\u2019re using a climb Speed. If you roll a success on an Acrobatics check to Squeeze, you get a critical success instead.\r\n","skill_feats":"","general_feats":"=Quick Identification=\r\nYou can Identify Magic swiftly. You take only 1 minute when using Identify Magic to determine the properties of an item, ongoing effect, or location, rather than 10 minutes. If you\u2019re a master, it takes a 3-action activity, and if you\u2019re legendary, it takes 1 action.","class_feats_and_abilities":"=TRAP FINDER=\r\nYou have an intuitive sense that alerts you to the dangers and presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren\u2019t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.\r\n\r\nYou can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.\r\n\r\n=SNEAK ATTACK=\r\nWhen your enemy can\u2019t properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.\r\n\r\nAs your rogue level increases, so does the number of damage dice for your sneak attack. Increase the number of dice by one at 5th, 11th, and 17th levels.\r\n","inventory":"12gp\r\n8sp\r\n\r\nNavy uniform\r\n\r\nFist\tUnarmed\t\u2014\t\u2014\t1d4 B\t\u2014\t1\tBrawling\tAgile, Finesse, Nonlethal, Unarmed\r\n\r\nDagger\tSimple\t\u2014\t2 sp\t1d4 P\tL\t1\tKnife\tAgile, Finesse, Thrown 10 ft., Versatile S\r\n\r\nStarknife\tMartial\t\u2014\t2 gp\t1d4 P\tL\t1\tKnife\tAgile, Deadly d6, Finesse, Thrown 20 ft., Versatile S\r\n","equipment":"","caster_ability":"STR","tradition":"Arcane","spell_attack_proficiency":"0","spell_save_proficiency":"0","spellbook":"","focus_spells":"","focus_points":"","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"","spells2":"","spell_slots_2":"","spells3":"","spell_slots_3":"","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","tags":"","isShared":"on","templateId":"4357","blockId":"516781","world":""}