{"name":"Drow Fighter","level":"1","rarity":"Common","alignment":"CE","size":"Medium","traits":"Drow, Elf, Humanoid","type":"Fighter","imageid":"1502219","about":"Drow fighters train to master techniques that inflict deep, bleeding wounds and use poisoned crossbow bolts to exhaust enemies.","perception":"+6","languages":"Elven, Undercommon","skills":"Acrobatics +7, Athletics +5, Intimidation +3, Stealth +7","str_mod":"+2","dex_mod":"+4","con_mod":"+2","int_mod":"+0","wis_mod":"+1","cha_mod":"+0","items":"Hand crossbow (10 bolts), leather armor, lethargy poison (2 doses), rapier","ac":"18","st_fort":"+7","st_ref":"+9","st_will":"+4","st_notes":"+1 status to all saves vs. magic, +2 status to all saves vs. mental","hp":"18","immunities":"Sleep","weaknesses":"","resistances":"","speed":"30","melee":"Melee Single Action Rapier +9 [+4\/-1] (deadly 1d8, disarm, finesse), Damage 1d6+2 piercing\r\nMelee Single Action Main-gauche +9 [+5\/+1] (agile, disarm, finesse, parry, versatile S), Damage 1d4+2 piercing","ranged":"Ranged Single Action Hand Crossbow +9 [+4\/-1] (range increment 60 feet, reload 1), Damage 1d6+1 piercing plus lethargy poison","abilities":"Quick Draw Single Action The Drow fighter draws a weapon using the Interact action, then Strikes with that weapon.\r\nSkewer Two Actions The Drow fighter Strikes with its rapier, and gains a +1 circumstance bonus to the attack roll. A creature damaged by the attack takes 1d6 persistent bleed damage.","spells":"Divine Innate Spells DC 14; 2nd darkness (at will), faerie fire (at will); \r\nCantrips (2nd) dancing lights","rituals":"","description":"","jsondata":"","tags":"Drow, Evil, Darklands","isShared":"on","templateId":"5003","blockId":"522543","world":"da019409-516a-4909-a5dc-f395fc65924f","folder":"1220"}