{"name":"Dulahan","abilityscores":"+2 Str, +1 Int","size":"Medium","speed":"30ft","languages":"Common, Shade","features":"[h3]Shadow armor[\/h3]\r\nDue to your outer body resembling a suit of armor, you are ill-suited to wearing armor. Your shadowy armor provides ample protection, however; it gives you a base AC of 16 (this number is only affected by half of your dexterity modifier rounded down). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield's bonus as normal. This armor is as strong as one made of metal, but is not made of it.\r\n[h3]Wandering mind[\/h3]\r\nYour head can be removed from your body. Your body and head are magically connected as long as both of them are on the same plane of existence. While apart, your body and head still function as they would, if they were together.\r\n[h3]Headhunt[\/h3]\r\nYou can cast the \u201clocate object\u201d spell\u201d once with this trait and regain the ability to do so when you finish a long rest. You can only use this trait to locate your head. When you reach 5th level, the restriction of findable objects is removed and the detection range of finding your head becomes 3000 ft.\r\n[h3]One with shadows[\/h3]\r\nYou can add your proficiency bonus to your stealth skill checks made in darkness\r\n[h3]Dark vision: 60 ft[\/h3]\r\n[h3]Arcana skill proficiency[\/h3]\r\n\r\n\r\n","tabledata":"","tags":"humanoid, shadow, monstrous","isShared":"on","templateId":"23","blockId":"526000","world":"91699d38-cc3c-4392-9eb8-7a24d3ab099c","folder":"1250"}