{"name":"LAD","class":"Sorcerer","level":"4","background":"Noble","race":"Salamancer","alignment":"LN","proficiency_bonus":"2","strength":"12","dexterity":"15","constitution":"16","intelligence":"14","wisdom":"11","charisma":"18","str_save":"1","dex_save":"2","con_save":"5","int_save":"2","wis_save":"0","cha_save":"5","hit_die":"6","total_hit_dice":"4","acrobatics":"2","animal_handling":"0","arcana":"4","athletics":"1","deception":"3","history":"2","insight":"0","intimidation":"3","investigation":"2","medicine":"0","nature":"2","perception":"0","performance":"3","persuasion":"3","religion":"4","sleight_of_hands":"2","stealth":"2","survival":"2","proficiencies":"Undercommon, Primordial, High Speech\r\nDaggers, darts, slings, quarterstaffs, light crossbows\r\nNavigator's Tools","armor_class":"12","hit_points":"35","initiative":"2","speed":"30","proficiences_and_languages":"Undercommon, Primordial, High Speech, CSL\r\nDaggers, darts, slings, quarterstaffs, light crossbows\r\nNavigator's Tools","attacks":"Shortsword | [roll:1d20+4] | [roll:1d6+2]","spellcasting":"Pyromancy: cast Control Flames and Produce Flame on command","equipment":"Navigators tools, Traveler's Clothes, Fine Clothes, Crystal focus, Tankard of Sobriety","personality_trait":"strong sense of fair play and always try to find the most equitable solution to arguments\r\nIf a foe is prone, I would help them to their feet before attacking. If a foe is unarmed, I will fight with my fists. I won't attack if my enemy is beaten, as they are not a threat.","ideal":"No one should get preferential treatment before the law, and no one is above the law.","bond":"Commoners must see me as a hero. I must earn their respect.","flaw":"I can never recognize my own accomplishments and have a hard time acknowledging others'.","features_and_traits":"Ignite:\r\n1action to set an object ablaze\r\n\r\nWorldly Experience:\r\nI have a much easier time identifying various animals, plants, and geological structures.\r\n\r\nMantle of Flame:\r\nOnce between rests as a bonus action, you magically wreathe yourself in swirling fire, as your eyes glow like hot coals. For 1 minute, you gain the following benefits:\r\n-You shed bright light in a 30-foot radius and dim light for an additional 30 feet.\r\n-Any creature takes fire damage equal to your Charisma modifier if it hits you with a melee attack from within 5 feet of you or if it touches you.\r\n-Whenever you roll fire damage on your turn, the roll gains a bonus equal to your Charisma modifier.\r\n\r\nMetamagic:\r\n -CAREFUL SPELL\r\nWhen you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.\r\n -DISTANT SPELL\r\nWhen you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.\r\n -EMPOWERED SPELL\r\nWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.\r\n -EXTENDED SPELL\r\nWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.\r\n -HEIGHTENED SPELL\r\nWhen you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.\r\n -QUICKENED SPELL\r\nWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.\r\n -SUBTLE SPELL\r\nWhen you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.\r\n -TWINNED SPELL\r\nWhen you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible for Twinned Spell, a spell must be incapable of targeting more than one creature at the spell's current level.","total_spell_slots_1":"4","total_spell_slots_2":"3","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"343055","class_features":"16212","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"372397, 370986, 370889, 375153, 181765","spellbook_1_level_spells":"375055, 376269","spellbook_2_level_spells":"377647, 376038","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"1","temporary_hit_points":"","hit_dice_used":"4","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"4","available_2nd_level_spellslots":"3","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"sorcerer","templateId":"404","blockId":"527478","world":"","isShared":"on"}