{"name":"Little Red","race":"Human,","profession":"adventurer Hunter","challenge_rating":"14 (11,500 xp)","proficiency_bonus":"+5","size":"Medium","languages":"common","alignment":"Unaligned","description":"Most of her family died before she was born.\r\nHer mother, father, and grandmother were killed by adventurers.\r\nThis convinced her to rid the world of adventurers around age 9.\r\nAt age 12 she gets taken in by a dark guild, given growth stims, and groomed into being a sad vengeful warrior.\r\n\r\nShe was later killed by the person who killed her grandmother.\r\n[br]She was broken, tired, and scared when she died.","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"16","hit_points":"221 [roll:26d8+104]","strength":"12","dexterity":"22","constitution":"19","intelligence":"12","wisdom":"22","charisma":"12","movement_units":"","base_movement":"50","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"passive perception 25, Darkvision 60 ft.","skills":"Acrobatics +10, Perception +15, Survival +10, ","saving_throws":"Dex +11, Wis +11","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Auto-health(6\/day).[\/b] When Red starts her turn below 50% hp, she regains 12 [roll:2d6+5] hit points.\r\n[br][b]Drops: [blocklink:722425], [blocklink:1228983], 3 [blocklink:1079215][\/b]","actions":"[b]Multiattack.[\/b]\r\nRed makes 4 weapon attacks per turn.\r\n[br][b]Cape Swipe.[\/b] For 1 minute, the cloak whips around following the melee attacks of the wearer.\r\nAll creatures within 10 feet must make a DC 16 Dexterity saving throw.\r\nOn a failed save, they take 4 Slashing damage.\r\n\r\n[b][blocklink:722425].[\/b]\r\nRanged Weapon Attack: +6 to hit, range 60\/180ft, one target. Hit: 13 [roll:2d8+4] Piercing damage.\r\n[br][b][blocklink:722425].[\/b]\r\nMelee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 17 [roll:2d8+8] slashing damage.\r\nUpon dealing 24 damage, the target gains 1 level of exhaustion.\r\n[br][b]Prune the thorns(recharge 4-6).[\/b]\r\nMelee Weapon Art: +8 to hit, reach 10ft, one target. Hit: 11 [roll:2d8+2] slashing + 11 [roll:2d8+2] Piercing damage.\r\nBeheads target when you deal 22 damage.\r\nCrescent Rose must be loaded before each use.","bonus_actions":"","reactions":"","legendary_actions":"Red makes 2 legendary actions per round.\r\nLegendary actions are taken at the end of someone else's turn.\r\nRed regains spent legendary actions at the start of its turn.\r\n[br][b]Phantom dash.[\/b] As a bonus action, Red move up to 100 feet without triggering non-vorpal oppertunity attacks.","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"4659729","source":"Excal-heim","tags":"14n21, flesh","isShared":"on","templateId":"3087","blockId":"532594","world":"e9b43e33-c3aa-41d2-93b5-8155ba14e28c","folder":"4114"}