{"name":"Dying","type":"Condition, Death and Dying","slot":"","requirements":"","trigger":"","action":"","description":"You are bleeding out or otherwise at death\u2019s door. While you have this condition, you are [blocklink:535338]. Dying always includes a value, and if it ever reaches dying 4, you die. \r\n\r\nIf you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the [blocklink:535348] 1 condition, or increase your wounded condition value by 1 if you already have that condition.\r\n\r\nIf you\u2019re dying, you must attempt a recovery check (page 459) at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy\u2019s critical hit or a critical failure on your save.","specific_applications":"","performance":"","tags":"Condition, Death and Dying","isShared":"on","templateId":"2025","blockId":"535182","world":"86f06cf9-62de-4946-b92c-f99b8953b968","folder":"1713"}