{"name":"Heal","level":"1","school":"Necromancy","traits":"Necromancy, Positive","tradition_arcane":"0","tradition_divine":"1","tradition_occult":"0","tradition_primal":"0","component_material":"0","component_somatic":"1","component_verbal":"0","component_focus":"0","cast":"1 to 3 actions","range":"varies","target":"1 living creature or 1 willing undead creature","duration":"instant","saving_throw":"basic Fortitude","description":"You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.\r\n\r\n[b]1 action (somatic) [\/b]The spell has a range of touch.[br]\r\n[b]2 actions (verbal, somatic) [\/b]The spell has a range of 30 feet. If you\u2019re healing a living creature, increase the Hit Points restored by 8.[br]\r\n[b]3 actions (material, somatic, verbal) [\/b]You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.\r\n\r\n[b]Heightened (+1) [\/b]The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.","jsondata":"","tags":"Necromancy, Positive, 1st, spell","templateId":"4003","blockId":"536557","world":"","folder":"1707","isShared":"on"}