{"name":"GHOST Operative-Champion","race":"Any Humanoid","profession":"","challenge_rating":"1 (200XP)","size":"Medium","languages":"Common and one other language","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"18 (plate) ","hit_points":"26 (4d8+8)","strength":"18","dexterity":"14","constitution":"14","intelligence":"10","wisdom":"10","charisma":"12","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Passive Perception. 10","skills":"Athletics. +6, Intimidation +2.\u00a0","saving_throws":"Str +6, Con +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Great Weapon Expertise.[\/b] Damage dice for a two-handed weapon that are equal to 2 or lower are counted as a 3.\u00a0\r\n\r\n[b]Improved Critical.[\/b] Weapon Attacks score a critical hit on a roll of 19 or 20.\u00a0\r\n\r\n[b]GHOST Defender.[\/b]\u00a0If other GHOST agents are within melee range of an enemy creature, the GHOST defender may dash and disengage as bonus actions.\u00a0","actions":"[b]Greatsword.[\/b]\u00a0Melee Weapon Attack, +6 to hit, reach 5ft., one target. Hit: 11 (2d6+4) Slashing damage.\u00a0\r\n\r\n[b]Longbow.[\/b] Ranged Weapon Attack. +4 to hit. Range 150\/600ft, one target. Hit: 6 (1d8+2) piercing damage.\u00a0","reactions":"[b]Sentinel Fighter.[\/b] The Champion can use his reaction to make a greatsword melee attack against any creature within 5ft. who attacks an ally.\u00a0","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"Homebrew, NPC, Fighter","templateId":"3087","blockId":"537888","world":"257a2c5f-0378-43f7-bff2-360ea6d2980d","folder":"520","isShared":"on"}