{"name":"Orc Brute","level":"0","rarity":"","alignment":"CE","size":"Medium","traits":"Humanoid, orc","type":"Creature","imageid":"1620681","about":"If orc armies are rarely well organized, this shortcoming can likely be traced to the furious and undisciplined rank-and-file brutes who make up the bulk of an orc warband.","perception":"+5; darkvision","languages":"Orc","skills":"Athletics +5, Intimidation +2","str_mod":"+3","dex_mod":"+2","con_mod":"+3","int_mod":"-1","wis_mod":"+1","cha_mod":"0","items":"shoddy breastplate, javelin (3), orc knuckle dagger (2)","ac":"15","st_fort":"+6","st_ref":"+4","st_will":"+2","st_notes":"","hp":"15","immunities":"","weaknesses":"","resistances":"","speed":"25 feet","melee":"[i]1 action [\/i][b]orc knuckle dagger [\/b]+7 (agile, disarm), [b]Damage [\/b]1d6+3 piercing\r\n[i]1 action [\/i][b]fist [\/b]+7 (agile, nonlethal), [b]Damage [\/b]1d4+3 bludgeoning\r\n","ranged":"[i]1 action [\/i][b]javelin [\/b]+4 (thrown 30 feet), [b]Damage [\/b]1d6+3 piercing","abilities":"[b]Ferocity [\/b][i]reaction [\/i][b]Trigger [\/b]The monster is reduced to 0 HP. [b]Effect [\/b]The monster avoids being knocked out and remains at 1 HP, but its wounded value increases by 1. When it is wounded 3, it can no longer use this ability.","spells":"","rituals":"","description":"","jsondata":"","tags":"CE, medium, humanoid, orc, 0","isShared":"on","templateId":"5003","blockId":"538553","world":"86f06cf9-62de-4946-b92c-f99b8953b968","folder":"1872"}