{"name":"Asha Vandree","race":"Drow","profession":"Junior Priestess","challenge_rating":"2 (450 XP)","size":"Medium","languages":"Elvish, Undercommon, Common","alignment":"Lawful Evil","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"13","hit_points":"27hp (5d8+5)","strength":"10","dexterity":"10","constitution":"12","intelligence":"13","wisdom":"16","charisma":"13","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Darkvision 120 ft., Passive Perception 13","skills":"Medicine +7, Perception, Persuasion +3, Religion +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[b][i]Fey Ancestry.[\/i][\/b] The drow has advantage on saving throws against being charmed, and magic can\u2019t put the drow to sleep.\r\n\r\n[i][b]Innate Spellcasting. [\/b][\/i]The drow's spell casting ability is Charisma (spell save DC 11). It can innately cast the following spells without no material components:\r\n\r\nAt will: dancing lights\r\n\r\n1\/day each: darkness, faerie fire\r\n\r\n[b][i]Sunlight Sensitivity.[\/i][\/b] While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.\r\n\r\n[i][b]Divine Eminence. [\/b][\/i]As a bonus action, the priest can expend a spell slot to cause it's melee weapons to attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.\r\n\r\n[b][i]Spellcasting.[\/i][\/b] The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:\r\nCantrips (at will): light, sacred flame, thaumaturgy\r\n\r\n1st level (4 slots): cure wounds, guiding bolt, sanctuary\r\n\r\n2nd level (3 slots): lesser restoration, spiritual weapon\r\n\r\n3rd level (2 slots): dispel magic, spirit guardians","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b][i]Mace. [\/i][\/b][i]Melee Attack Weapon: [\/i]+2 to hit, reach 5ft., one target. [i]Hit: [\/i]3 (1d6) bludgeoning damage. ","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"","isShared":"on","templateId":"3087","blockId":"550824","world":"debb2ad3-a82a-47db-bc04-ffe955db2d96","folder":""}