{"name":"Jorlan Duskryn","race":"Drow","profession":"Elite Warrior","challenge_rating":"5 (1,800 XP)","size":"Medium","languages":"Elvish, Undercommon","alignment":"Neutral Evil","description":"Not a desc. but a note to myself:\r\nDisadvantage on Dex saves and checks, attack rolls\r\n","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"18","hit_points":"71 (11d8+22)","strength":"13","dexterity":"18","constitution":"14","intelligence":"11","wisdom":"13","charisma":"12","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Darkvision 120 ft.","skills":"Perception +4, Stealth +10","saving_throws":"Dex +7, Con +5, Wis +4","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[b][i]Fey Ancestry. [\/i][\/b]The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.\r\n\r\n\r\n[i][b]Innate Spellcasting. [\/b][\/i]The drow's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:\r\n\r\nAt will: dancing lights\r\n\r\n1\/day each: darkness, faerie fire, levitate (self only)\r\n\r\n[b][i]Sunlight Sensitivity.[\/i][\/b] While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"","actions":"[b][i]Multiattack.[\/i][\/b] The drow makes two shortsword attacks.\r\n\r\n[i][b]Shortsword. [\/b][\/i]Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage.\r\n\r\n[i][b]Hand Crossbow.[\/b][\/i] Ranged Weapon Attack: +7 to hit, range 30\/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.","reactions":"[i][b]Parry.[\/b][\/i] The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","tags":"","isShared":"on","templateId":"3087","blockId":"550879","world":""}