{"name":"Bizzare Magic","type":"Trait, Skill Feat 7, Occultism","slot":"Skill Feat 7","requirements":"Master of Occultism","trigger":"","action":"","description":"You can draw upon strange variations in your spellcasting, whether or not you can cast occult spells. ","specific_applications":"The DCs to Recognize Spells you cast and Identify Magic you use increase by 5.","performance":"","tags":"Pathfinder 2e, Trait, Skill Feat 7, Occultism, Core","templateId":"2025","blockId":"550995","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}