{"name":"Daze","level":"0","school":"Enchantment","traits":"Cantrip, Enchantment, Mental, Nonleathal","tradition_arcane":"1","tradition_divine":"1","tradition_occult":"1","tradition_primal":"0","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"2 actions","range":"60 feet","target":"1 creature","duration":"1 round","saving_throw":"Will","description":"You cloud the target\u2019s mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also [blocklink:535279] 1.\r\n\r\n[b]Heightened (+2) [\/b]The damage increases by 1d6.","jsondata":"","tags":"Pathfinder 2e, Cantrip, Enchantment, Mental, Nonleathal, Core","templateId":"4003","blockId":"552064","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}