{"name":"Jealous Hex","level":"1","school":"Necromancy","traits":"Spell 1, Focus,  Necromancy, Uncommon, Curse, Sorcerer","tradition_arcane":"0","tradition_divine":"0","tradition_occult":"0","tradition_primal":"0","component_material":"0","component_somatic":"0","component_verbal":"1","component_focus":"0","cast":"1 action","range":"30 Feet","target":"1 creature ","duration":"1 Minute","saving_throw":"Will","description":"You draw forth a hag's innate jealousy to deny a target its greatest attribute. The target gains an adverse condition depending on its highest ability modifier: Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence, Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the conditions associated with the tied ability modifiers to take. The target must attempt a Will save.\r\n\r\nAt the start of each of your turns, the target can attempt another Will save, ending the effect on a success.\r\n\r\n[ul]\r\n[li][b]Success[\/b] The target is unaffected.[\/li]\r\n[li][b]Failure [\/b] The condition's value is 1.[\/li]\r\n[li][b]Critical Failure[\/b] The condition's value is 2.[\/li]\r\n[\/ul]\r\n\r\n","jsondata":"","tags":"Pathfinder 2e, Spell 1, Focus,  Necromancy, Uncommon, Curse, Sorcerer, Core","templateId":"4003","blockId":"554377","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}