{"name":"Zealous Conviction","level":"6","school":"Enchantment","traits":"Spell 6, Enchantment, Divine, Occult","tradition_arcane":"0","tradition_divine":"1","tradition_occult":"1","tradition_primal":"0","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"2 actions","range":"30 Feet","target":"up to 10 willing creatures","duration":"10 min","saving_throw":"","description":"You bypass your targets' rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell's effects on itself entirely.\r\n \r\n \r\n[b]Heightened (9th)[\/b] The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.","jsondata":"","tags":"Pathfinder 2e, Spell 6, Enchantment, Divine, Occult, Core","templateId":"4003","blockId":"555856","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}