{"name":"Plague Tomb Sambler","level":"-1","rarity":"","alignment":"Neutral Evil","size":"Medium","traits":"Humanoid, Dwarf, Undead, Mindless, Zombie","type":"creature","imageid":"1767848","about":"A zombie\u2019s only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they\u2019re destroyed.","perception":"[roll:1d20+1| Untrained]; Darkvision","languages":"","skills":"Athletics [roll:1d20+2| Trained] ","str_mod":"+3","dex_mod":"-2","con_mod":"+3","int_mod":"-5","wis_mod":"+1","cha_mod":"-2","items":"","ac":"12","st_fort":"+7","st_ref":"0","st_will":"+3","st_notes":"","hp":"9","immunities":"death effects, disease, mental, paralyzed, poison, unconscious;","weaknesses":"positive 5, slashing 5","resistances":"","speed":"25 feet","melee":"[i]1 action [\/i][b]Fist [\/b][roll:1d20+7| Expert] [roll:1d20+2| +2] [roll:1d20-3| -3]  [b]Damage [\/b][roll:1d6+3| Bludgeoning] plus Grab\r\n[b]Grab[\/b] [li][b]Requirements[\/b] The monster's last action was a success with a Strike that lists Grab in its damage entry, or it has a creature grabbed using this action. Effect The monster automatically Grabs the target until the end of the monster's next turn. The creature is grabbed by whichever body part the monster attacked with, and that body part can't be used to Strike creatures until the grab is ended.[\/li]\r\nUsing Grab extends the duration of the monster's Grab until the end of its next turn for all creatures grabbed by it. A grabbed creature can use the Escape action to get out of the grab, and the Grab ends for a grabbed creature if the monster moves away from it.\r\n\r\n[i]1 action [\/i][b]Jaws[\/b][roll:1d20+7| Expert] [roll:1d20+2| +2] [roll:1d20-3| -3]  [b]Damage [\/b][roll:1d8+3| Bludgeoning] Jaws Single Action (attack) Requirement The zombie has a creature grabbed or restrained. Effect The zombie makes a jaws strike against the grabbed or restrained creature.","ranged":"","abilities":"[b]Slow[\/b]- A zombie is permanently slowed 1 and can\u2019t use reactions. [b] Slowed[\/b]- You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don\u2019t immediately lose actions if you become slowed during your turn.\r\n\r\n[b]Negative Healing [\/b](disease) A creature with negative healing draws health from negative energy rather than positive energy. It is damaged by positive damage and is not healed by positive healing effects. It does not take negative damage, and it is healed by negative effects that heal undead.\r\n\r\n[b]Plague-Ridden[\/b] (disease, necromancy) The zombie carries a plague that can create more of its own kind. This functions as the plague zombie\u2019s zombie rot, except at stage 5, the victim rises as another of the zombie\u2019s type, rather than a plague zombie.\r\n","spells":"","rituals":"","description":"","jsondata":"","tags":"Pathfinder 2e, Medium, Humanoid, Dwarf, Undead, Mindless, Zombie, CR -1, Bestiary","isShared":"on","templateId":"5003","blockId":"603194","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}