{"name":"Draconblood Dragonborn","abilityscores":"+2 Str, +1 Cha","size":"Medium","speed":"30ft","languages":"Common and Draconic","features":"[h2]Age[\/h2]\r\nYoung dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.\r\n\r\n[h2]Alignment[\/h2]\r\nDragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.\r\n\r\n[h2]Draconic Ancestry[\/h2]\r\nYou have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.\r\n\r\n[h3]Draconic Ancestry[\/h3]\r\n[table]\r\n[tr]\r\n[th]Dragon[\/th]\r\n[th]Damage Type[\/th]\r\n[th]Dragonborn Type[\/th]\r\n[\/tr]\r\n[tr]\r\n[td]Amethyst[\/td]\r\n[td]Force[\/td]\r\n[td]Gem[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Black[\/td]\r\n[td]Acid[\/td]\r\n[td]Chromatic[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Blue[\/td]\r\n[td]Lightning[\/td]\r\n[td]Chromatic[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Brass[\/td]\r\n[td]Fire[\/td]\r\n[td]Metallic[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Bronze[\/td]\r\n[td]Lightning[\/td]\r\n[td]Metallic[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Copper[\/td]\r\n[td]Poison[\/td]\r\n[td]Metallic[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Crystal[\/td]\r\n[td]Radiant[\/td]\r\n[td]Gem[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Emerald[\/td]\r\n[td]Psychic[\/td]\r\n[td]Gem[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Gold[\/td]\r\n[td]Acid[\/td]\r\n[td]Metallic[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Green[\/td]\r\n[td]Poison[\/td]\r\n[td]Chromatic[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Red[\/td]\r\n[td]Fire[\/td]\r\n[td]Chromatic[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Sapphire[\/td]\r\n[td]Thunder[\/td]\r\n[td]Gem[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Silver[\/td]\r\n[td]Cold[\/td]\r\n[td]Metallic[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]Topaz[\/td]\r\n[td]Necrotic[\/td]\r\n[td]Gem[\/td]\r\n[\/tr]\r\n[tr]\r\n[td]White[\/td]\r\n[td]Cold[\/td]\r\n[td]Chromatic[\/td]\r\n[\/tr]\r\n[\/table]\r\n[h2]Damage Resistance[\/h2]\r\nYou have resistance to the damage type associated with your Draconic Ancestry.\r\n\r\n[h2]Chromatic Breath Weapon[\/h2]\r\nWhen you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 30-foot line that is 5 feet wide. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Chromatic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).\r\nYou can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n\r\n[h2]Gem Breath Weapon[\/h2]\r\nWhen you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Gem Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).\r\nYou can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n\r\n[h2]Metallic Breath Weapon[\/h2]\r\nWhen you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).\r\nYou can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.\r\n\r\nAt 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 15-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:\r\n[ul]\r\n[li][h4]Enervating Breath:[\/h4]\r\nEach creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.[\/li]\r\n[li][h4]Repulsion Breath:[\/h4]\r\nEach creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.[\/li]\r\n[\/ul]\r\n\r\n[h2]Chromatic Warding[\/h2]\r\nStarting at 5th level, as an action, you can channel your draconic energy to protect yourself. For 1 minute, you become immune to the damage type associated with your Chromatic Ancestry. Once you use this trait, you can\u2019t do so again until you finish a long rest.\r\n\r\n[h2]Gem Flight[\/h2]\r\nStarting at 5th level, you can use a bonus action to manifest spectral wings on your body. These wings last for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can\u2019t do so again until you finish a long rest.","tabledata":"","tags":"","isShared":"on","templateId":"23","blockId":"614419","world":"8304d2fa-8e1c-4ad7-9e90-623c55eba34e","folder":"4574"}