{"name":"Satyr","abilityscores":"+2 Cha, +1 Dex","size":"Medium","speed":"35 ft","languages":"Common and Sylvan","features":"[h2]Age[\/h2]\r\nSatyrs mature and age at about the same rate as humans.\r\n\r\n[h2]Alignment[\/h2]\r\nSatyrs delight in living a life free of the mantle of law. They gravitate toward being good, but some have devious streaks and enjoy causing dismay.\r\n\r\n[h2]Fey[\/h2]\r\nYour creature type is fey, rather than humanoid.\r\n\r\n[h2]Ram[\/h2]\r\nYou can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier.\r\n\r\n[h2]Magic Resistance[\/h2]\r\nYou have advantage on saving throws against spells and other magical effects.\r\n\r\n[h2]Mirthful Leaps[\/h2]\r\nWhenever you make a long or high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.\r\n\r\n[h2]Reveler[\/h2]\r\nYou have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.","tabledata":"","tags":"","templateId":"23","blockId":"615225","world":"8304d2fa-8e1c-4ad7-9e90-623c55eba34e","folder":"4574","isShared":"on"}