{"name":"Detect magic","level":"1","school":"Divination","traits":"Double action, Cantrip, Detection, Divination","tradition_arcane":"1","tradition_divine":"1","tradition_occult":"1","tradition_primal":"1","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"2 actions","range":"[b]Area[\/b] 30 foot emanation","target":"","duration":"","saving_throw":"","description":"You send out a pulse that registers the presence of magic.[br]\r\nYou\r\nreceive no information beyond the presence or absence of magic.[br]\r\nYou can choose to ignore magic you\u2019re fully aware of, such as the\r\nmagic items and ongoing spells of you and your allies.[br]\r\nYou detect illusion magic only if that magic\u2019s effect has a lower\r\nlevel than the level of your detect magic spell. However, items\r\nthat have an illusion aura but aren\u2019t deceptive in appearance\r\n(such as an invisibility potion) typically are detected normally.[hr]\r\n[b]Heightened (3rd)[\/b] You learn the school of magic for the highestlevel\r\neffect within range that the spell detects. If multiple\r\neffects are equally strong, the GM determines which you learn.[br]\r\n[b]Heightened (4th)[\/b] As 3rd level, but you also pinpoint the source\r\nof the highest-level magic.[br]\r\nLike for an imprecise sense, you\r\ndon\u2019t learn the exact location, but can narrow down the source\r\nto within a 5-foot cube (or the nearest if larger than that).","jsondata":"","tags":"Pathfinder 2e, Cantrip 1, Arcane spell, Divine spell, Occult spell, Primal spell, Detection, Divination","isShared":"on","templateId":"4003","blockId":"653953","world":"501cf81a-7576-4f4d-bc11-a43201ad22b9","folder":"5816"}