{"name":"Bane","level":"1","school":"Enchantment","traits":"Enchantment, Mental","tradition_arcane":"0","tradition_divine":"1","tradition_occult":"1","tradition_primal":"0","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"[pf:2a]  [br]","range":"5ft emanation","target":"","duration":"1 minute","saving_throw":"Will","description":"You fill the minds of your enemies with doubt. Enemies in the area must succeed at a Will save or take a \u20131 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw. Bane can counteract bless.\r\n","jsondata":"","tags":"Pathfinder 2e, Enchantment, Mental, Core","templateId":"4003","blockId":"654245","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}