{"name":"Heal","level":"1","school":"Necromancy","traits":"Healing,Necromancy,Positive","tradition_arcane":"0","tradition_divine":"1","tradition_occult":"0","tradition_primal":"1","component_material":"1","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"1 - 3 actions","range":"varies","target":"1 willing living creature or 1 undead creature","duration":"","saving_throw":"","description":"You channel positive energy to heal the living or damage\r\nthe undead.[br]\r\nIf the target is a willing living creature, you\r\nrestore 1d8 Hit Points.[br]\r\nIf the target is undead, you deal\r\nthat amount of positive damage to it, and it gets a basic\r\nFortitude save.[br]\r\nThe number of actions you spend when\r\nCasting this Spell determines its targets, range, area, and\r\nother parameters.[br]\r\n[b][one-action] (somatic)[\/b] The spell has a range of touch.[br]\r\n[b][two-actions] (verbal, somatic)[\/b] The spell has a range of 30 feet. If you\u2019re\r\nhealing a living creature, increase the Hit Points restored\r\nby 8.[br]\r\n[b][three-actions] (material, somatic, verbal)[\/b] You disperse positive energy\r\nin a 30-foot emanation. This targets all living and undead\r\ncreatures in the burst.\r\n[hr]\r\n[b]Heightened (+1)[\/b] The amount of healing or damage increases\r\nby 1d8, and the extra healing for the 2-action version\r\nincreases by 8.","jsondata":"","tags":"Pathfinder 2e, Spell 1, Divine spell, Primal spell, Healing, Necromancy, Positive","isShared":"on","templateId":"4003","blockId":"654834","world":"501cf81a-7576-4f4d-bc11-a43201ad22b9","folder":"5816"}