{"name":"Halfling Guard","level":"1","rarity":"","alignment":"Lawful Neutral","size":"Small","traits":"Halfling, Humanoid","type":"Officer","imageid":"2071404","about":"Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.","perception":"[roll:1d20+8 |Expert] (9 to find concealed objects)","languages":"Common, Halfling","skills":" Athletics [roll:1d20+6| Trained],  Intimidation [roll:1d20+5| Expert],  Legal Lore[roll:1d20+3| Trained], ","str_mod":"+3","dex_mod":"+3","con_mod":"+2","int_mod":"0","wis_mod":"+3","cha_mod":"-1","items":"Items club, crossbow (10 bolts), dagger, sap, scale mail, signal whistle","ac":"18","st_fort":"+7","st_ref":"+6","st_will":"+6","st_notes":"","hp":"18","immunities":"","weaknesses":"","resistances":"","speed":"25 ft","melee":"Club [roll:1d20+8| expert] [roll:1d20+3| +3]\/[roll:1d20-2| -2]] , Damage [roll:1d6+3| Bludgeoning] \r\nSap [roll:1d20+8| expert] [roll:1d20+4| +4]\/[roll:1d20+1| +1]] , (agile, nonlethal) Damage [roll:1d6+3| Bludgeoning] ","ranged":"Crossbow [roll:1d20+8| expert] [roll:1d20+3| +3]\/[roll:1d20-2| -2]] (range increment 120 feet, reload 1), Damage  [roll:1d8| Piercing] ","abilities":"[ul][li][b]Attack of Opportunity[\/b] Reaction[\/li][\/ul]","spells":"","rituals":"","description":"","jsondata":"","tags":"Pathfinder 2e, Halfling, Humanoid, CR 1, Officer, Green Scare","templateId":"5003","blockId":"679252","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}