{"name":"Crying Angel Pendant","itemflags":"Consumable, Divine, Necromancy, Talisman","bulk":"-","description":"When you activate this alabaster pendant, your critical failure \r\nbecomes a normal failure instead.","level":"2","usage":"affixed to armor","activate":"[Free Action] envision; Trigger You critically fail to Administer First Aid; Requirements You are trained in Medicine","itemart":"","firsttype":"Consumable","firstprice":"7gp","firstlevel":"","firsttext":"An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.","secondtype":"Talisman","secondprice":"7","secondlevel":"","secondtext":"A talisman is a small object affixed to armor, a shield, or a weapon (called the affixed item). You must be wielding or wearing an item to activate a talisman attached to it. Once activated, a talisman burns out permanently.","thirdtype":"Magical","thirdprice":"7","thirdlevel":"","thirdtext":"This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.","fourthtype":"Necromancy","fourthprice":"7","fourthlevel":"","fourthtext":"Necromancy spells harness the power of life and death. They can sap life essence or sustain creatures with life-saving healing. Necromancy spells often have the curse, death, healing, negative, or positive traits.","tags":"","isShared":"on","templateId":"5004","blockId":"686309","world":"e039f99f-4b7e-49ac-bf8c-f144944777b9","folder":""}