{"name":"False Front","type":"Lair Feature, Thieves Guild","slot":"Lair Feature","requirements":"Thieves Guild Membership","trigger":"A false front requires additional lumber, stone, and labor to create the additional enclosures needed to hide the nature of the building for crafting purposes the False Front costs 95 GP.\r\n\r\n[ul][li][b]Material Cost[\/b]- 95 GP[\/li]\r\n[li][b]Influance Level[\/\/b]- 2[\/li]\r\n[li][b]Reputation Cost[\/b]- 10[\/li][\/ul]","action":"","description":"This simple, nondescript business uses an innocuous front to hide criminal dealings. It might appear to be a low-quality pawnshop or ill-stocked market. It has the bare necessities for functioning as the kind of business it pretends to be, but its true purpose is to conceal the nature of the building\u2014typically a criminal enterprise or secret meeting place, such as a cult\u2019s sanctuary or a den of thieves. The room includes a secret door leading to the rest of the building. ","specific_applications":"A false front increases the DC to discover the true nature of the business by the building's level +2","performance":"Since a False Front contains both a false Storefront and false display area, its space can be upgraded to Storage and\/or a Storefront the material cost of the false front can be discounted from these improvements.","tags":"Pathfinder 2e, Lair Feature, Thieves Guild, Gradus","isShared":"on","templateId":"2025","blockId":"693853","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}