{"name":"Yin Zhao","character_name":"Yin Zhao","player_name":"Glitch","experience_points":"","class":"Witch","ancestry__heritages":"Catfolk-Tiefling","size":"6'5\"","alignment":"True Neutral","traits":"","deity":"","background":"Prodigy","level":"10","hero_points":"1","strength":"10","dexterity":"14","constitution":"14","intelligence":"18","wisdom":"8","charisma":"14","class_main_ability":"INT","class_dc_proficiency":"4","class_dc_item_bonus":"","armor_class_cap":"","armor_class_item_bonus":"1","armor_class_proficiency":"2","unarmored_proficiency":"2","light_armor_proficiency":"0","medium_armor_proficiency":"0","heavy_armor_proficiency":"0","shield_armor_class_bonus":"","shield_hardness":"","shield_break_threshold_":"","shield_max_hp_":"","shield_current_hp_":"","max_hp":"98","current_hp":"98","temporary_hp":"","resistances_and_immunities":"DR 5 Fire\r\nFall damage is halved.","conditions":"","perception_proficiency":"4","preception_item_bonus":"","senses":"Low Light Vision, Darkvision","simple_weapon_proficiency":"4","martial_weapon_proficiency":"0","other_weapons_proficiency":"","fortitude_save_proficiency":"4","fortitude_save_item_bonus":"1","reflex_save_proficiency":"4","reflex_save_item_bonus":"1","will_save_proficiency":"4","will_save_item_bonus":"1","saving_throws_notes":"","acrobatics_proficiency":"2","acrobatics_item_modifier":"","acrobatics_armor_penalty":"","arcana_proficiency":"4","arcana_item_modifier":"","athlethics_proficiency":"2","athlethics_item_modifier":"","athlethics_armor_penalty":"","crafting_proficiency":"6","crafting_item_modifier":"","deception_proficiency":"0","deception_item_modifier":"","diplomacy_proficiency":"0","diplomacy_item_modifier":"","intimidation_proficiency":"0","intimidation_item_modifier":"","medicine_proficiency":"2","medicine_item_modifier":"","nature_proficiency":"2","nature_item_modifier":"","occultism_proficiency":"2","occultism_item_modifier":"","performance_proficiency":"0","performance_item_modifier":"","religion_proficiency":"0","religion_item_modifier":"","society_proficiency":"0","society_item_modifier":"","stealth_proficiency":"2","stealth_item_modifier":"","stealth_armor_penalty":"","survival_proficiency":"0","survival_item_modifier":"","thievery_proficiency":"0","thievery_item_modifier":"","thievery_armor_penalty":"","lores":"Alchemical, Trained","melee_strikes":"","ranged_strikes":"","speed":"25ft","movement":"Ground","language":"Common, Amurrun, Sylvan, Elven, Draconic","feats_freeform":"","ancestry_feats_and_ability":"CLAWED CATFOLK\r\nYour family has particularly long, sharp claws capable of delivering bleeding wounds with a wicked swipe. You gain a claw unarmed attack that deals 1d6 slashing damage. Your claws are in the brawling group and have the agile, finesse, and unarmed traits.\r\n\r\nFiendish Resistance - Fire, 5 DR\r\n\r\nCat\u2019s Luck [free-action]\r\nFrequency once per day\r\nTrigger You fail a Reflex saving throw.\r\nYou instinctively twist away from danger. You can reroll the triggering saving throw and use the better result.\r\n\r\nFiendish Eyes - Darkvision\r\n\r\nFiendish Wings - Two Actions\r\nFrequency once per day\r\nYou can strain to call forth bat-like or otherwise fiendish wings from your back, similar in appearance to those of your fiendish ancestors. Once manifested, these wings remain for 10 minutes. You gain a fly Speed equal to your land Speed while you've manifested your wings.","skill_feats":"Specialty Crafting - Alchemy - 4 recipes\r\n- Elixir of Life\r\n-Elixir of Life - Moderate\r\n- Moderate Healing Potion\r\n- Alchemist's Fire\r\n- Drakeheart Mutagen\r\n- Blight Bomb\r\n-Young DB Potion\r\n-Blindpepper Bomb\r\nBattle Medicine\r\nRecognize Spell\r\nMagical Crafting - 4 recipes\r\n- Walking Cauldron\r\n- Necklace of Knives\r\n- Wraps of mighty blows\r\n- Disguise Hat\r\n-Staff of healing\r\n-Horn of Blasting\r\n-Trinity Geode\r\n-Frost rune\r\n\r\nImpeccable Crafter\r\nYou craft flawless creations with great efficiency. Whenever you roll a success at a Crafting check to make an item of the type you chose with Specialty Crafting, you get a critical success instead.\r\n\r\nInventor - \r\nYou can spend downtime to invent a common formula that you don\u2019t know. This works just like the Craft activity: you spend half the Price of the formula up front, attempt a Crafting check, and on a success either finish the formula by paying the difference or work for longer to decrease the Price. The difference is that you spend the additional time in research, design, and development, rather than in creating an item. Once it\u2019s complete, you add the new formula you invented to your formula book.\r\n\r\nCrafter's Appraisal\r\nYour knowledge of items' construction allows you to discern their magical effects as well. You can use Crafting instead of a skill associated with a magic tradition to Identify Magic on magic items, though not on any other sorts of magic.","general_feats":"Ancestral Paragon - +1 Ancestry feat","class_feats_and_abilities":"Basic Lesson: Life\r\nFirearm Proficiency\r\nGreater Lesson: Shadow\r\nIncredible Familiar\r\nMajor Lesson: Death","inventory":"Formula Book\r\nAdventurer\u2019s Pack\r\nBasic Crafter\u2019s Book\r\nExplorer\u2019s clothing +1 Potency, Resilient\r\nMaterial Component Pouch\r\nHealer\u2019s Tools\r\nAlchemist\u2019s Tools\r\nWriting Set\r\nTraveler's Anytool\r\nBlindpepper Bomb x3\r\nYoung Fire Dragon's Breath Potion (Cone)\r\n5 Vials\r\n+1 Striking Rune x2\r\n+1 Striking Crossbow\r\nBlight Bomb\r\na scroll of freedom of movement\r\nscroll of remove disease\r\n7 Bags of black powder\r\n10 Bags of grapeshot\r\nScroll of Dino Form\r\n2 kegs of black powder\r\nDragon Hide\r\nBag of Holding\r\nGreater Thunderstone\r\n1 lesser healing potion\r\n1 lesser elixir of life\r\n12 vials of lesser antiplague\r\nGold Scale\r\nEclipse Starknife\r\n2 Moderate Elixirs of Life\r\n807.5 GP\r\n200gp of transformation alchemy components\r\nOne Dreamstone\r\n\r\nHealer's Gloves\r\nThese clean, white gloves never show signs of blood, even when used to stitch up wounds or treat other ailments. They give you a +1 item bonus to Medicine checks.\r\n\r\nActivate Single Action Interact; Frequency once per day; Effect You can soothe the wounds of a willing, living, adjacent creature, restoring 2d6+7 Hit Points to that creature. This is a positive healing effect. You can't harm undead with this healing.\r\n\r\nBoots of Elvenkind\r\nThese tall, pointed boots are made from soft, supple black or green leather and are decorated with trim and buckles of gold. When worn, the boots allow you to move more nimbly, granting you a +1 item bonus to Acrobatics checks.\r\nActivate Free Action envision; Frequency once per hour; Effect Until the end of your turn, you ignore difficult terrain when moving on the ground. If you\u2019re wearing a cloak of elvenkind, you also gain a +5-foot status bonus to your land Speed until the end of your turn.\r\n\r\nCloak of Elvenkind\r\nIllusion, Invested, Magical\r\nUsage worn cloak; Bulk L\r\nThis cloak is deep green with a voluminous hood, embroidered with gold trim and symbols significant in elven culture. The cloak allows you to cast the ghost sound cantrip as an arcane innate spell. When you adjust the cloak\u2019s clasp (an Interact action), the cloak transforms to match the environment around you and muffles your sounds, granting you a +1 item bonus to Stealth checks.\r\nActivate Two Actions Interact; Frequency once per day; Effect You draw the hood up and gain the effects of invisibility, with the spell's normal duration or until you pull the hood back down, whichever comes first. If you're also wearing boots of elvenkind, you can activate this ability twice per day.\r\n\r\nHoly Prayer Beads\r\nUsage held in 1 hand\r\nThis strand of ordinary-looking prayer beads glows with a soft light and becomes warm to the touch the first time you cast a divine spell while holding it. When you do, the prayer beads become attuned to your deity, changing their form and iconography to prominently incorporate your deity\u2019s religious symbol and iconography. The beads don\u2019t transform or function for an evil spellcaster.\r\n\r\nWhenever you cast a divine spell from your own spell slots while holding the prayer beads, you recover 1 Hit Point; this is a positive healing effect. If the spell you cast was a healing spell, you can grant this additional healing to one of the spell\u2019s targets instead of yourself.\r\n\r\nActivate Cast a Spell; Effect Cast bless or heal, each once per day.\r\n\r\nOnyx Panther\r\nUsage affixed to armor\r\nActivate Free Action envision; Trigger You use a Sneak action; Requirements You are trained in Stealth\r\nThis small stone is a stylized panther shape. When you activate it, you can move your full Speed (instead of half) during the triggering Sneak and any other time you Sneak this turn.\r\n\r\nHorn of Blasting\r\nUsage held in 1 hand; Bulk L\r\nA horn of blasting is a bright brass trumpet. It can be played as an instrument, granting a +2 item bonus to your Performance check.\r\n\r\nActivate Single Action Interact; Frequency once per round; Effect Blowing into the horn with destructive intent, you create a blast note targeting one creature within 30 feet. The blast deals 3d6 sonic damage (DC 28 basic Fortitude save).\r\n\r\nActivate Two Actions Interact; Frequency once per day; Effect You blow even louder to create an intense blast wave in a 30-foot cone that deals 8d6 sonic damage. Each creature attempts a DC 28 Fortitude save with the following effects\r\n\r\nCritical Success The creature takes no damage.\r\nSuccess The creature takes half damage.\r\nFailure The creature takes full damage and is deafened for 2d6 rounds.\r\n\r\nStaff of Healing (Greater)\r\nMade of smooth, white wood, this staff is capped at each end with a golden cross adorned with a multitude of ruby cabochons. A staff of healing grants an item bonus to the Hit Points you restore anytime you cast the heal spell using your own spell slots or using charges from the staff.\r\n\r\nActivate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.\r\nBulk 1\r\nThe item bonus granted to heal spells is +2.\r\nCantrip stabilize\r\n1st heal\r\n2nd heal, restoration, restore senses\r\n3rd heal, remove disease\r\n\r\nWand of Dimension Door\r\nOne use of Dimension Door per long rest.\r\nSecond use for 50\/50 break or destroy wand.\r\n\r\nEndless Grimoire\r\nBulk L\r\nWhen opened, this grimoire has unlimited pages that, oddly, seem almost eager to transcribe spells. Unlike most grimoires, it has no limits to its number of spells. The grimoire's eagerness to contain your spells grants you a +2 item bonus to checks to Learn a Spell if you do so by transcribing the spell into the grimoire. If you use the grimoire during your daily preparations and are capable of preparing spells of the appropriate level, the grimoire's nature leaks into your mind, allowing you to prepare an additional 3rd-level spell.","equipment":"","caster_ability":"INT","tradition":"Primal","spell_attack_proficiency":"4","spell_save_proficiency":"4","spellbook":"Spells:\r\n10 cantrips\r\n\tRay of Frost\r\n\tPrestidigitation\r\n\tAcid Splash\r\n\tProduce Flame\r\n\tStabilize\r\n\tTanglefoot\r\n\tLight\r\n\tGuidance\r\n\tDancing Lights\r\n\tDetect Magic\r\n5+4 1st level - 3 Slots\r\n\tGust of Wind - Free\r\n\tSpirit Link - Free\r\n\tHeal\r\n\tBurning Hands\r\n\tFear\r\n\tGrease\r\n\tSummon Animal\r\n\tShocking Grasp\r\n\tHydraulic Push\r\n4 2nd Level - 3 Slots\r\n\tDispel Magic\r\n\tRestore Senses\r\n\tRestoration\r\n\tFlaming Sphere\r\n4 3rd Level - 3 Slots\r\n\tRemove Disease\r\n\tLightning Bolt\r\n        Chilling Darkness\r\n        Blindness\r\n        Slow\r\n        Haste\r\n\r\n4 4th Level - 3 Slots\r\n        Aerial Form\r\n       Vital Beacon\r\n        Wall of Fire\r\n        Dino Form\r\n        Remove Curse\r\n        Freedom of Movement\r\n2 5th Level - 3 slots\r\n        Cloudkill\r\n        Cone of Cold\r\n        Summon Giant\r\n1 6th Level - Raise Dead\r\n\r\nRituals:\r\nResurrect\r\n\r\nHexes:\r\nClinging Ice\r\nPhase Familiar\r\nLife Boost\r\nMalicious Shadow\r\nCurse of Death","focus_spells":"","focus_points":"","innate_spells":"","cantrips":"","spells1":"","spell_slots_1":"3","spells2":"","spell_slots_2":"3","spells3":"","spell_slots_3":"2","spells4":"","spell_slots_4":"","spells5":"","spell_slots_5":"","spells6":"","spell_slots_6":"","spells7":"","spell_slots_7":"","spells8":"","spell_slots_8":"","spells9":"","spell_slots_9":"","spells10":"","spell_slots_10":"","tags":"","isShared":"on","templateId":"4357","blockId":"721583","world":""}