{"name":"Quinn Tanglewind","class":"Rogue","level":"3","background":"Quinn Background","race":"Fairy","alignment":"Lawful Neutral","proficiency_bonus":"2","strength":"11","dexterity":"19","constitution":"13","intelligence":"13","wisdom":"15","charisma":"12","str_save":"0","dex_save":"4","con_save":"1","int_save":"1","wis_save":"2","cha_save":"1","hit_die":"8","total_hit_dice":"3","acrobatics":"4","animal_handling":"2","arcana":"1","athletics":"0","deception":"1","history":"1","insight":"2","intimidation":"1","investigation":"1","medicine":"2","nature":"1","perception":"2","performance":"1","persuasion":"1","religion":"1","sleight_of_hands":"4","stealth":"4","survival":"2","proficiencies":"","armor_class":"","hit_points":"25","initiative":"","speed":"30","proficiences_and_languages":"","attacks":"","spellcasting":"","equipment":"","personality_trait":"","ideal":"","bond":"","flaw":"","features_and_traits":"","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"[blocklink:658759]\r\nhttps:\/\/www.worldanvil.com\/sheet\/658759\/view\r\n\r\n Rogue\r\nOverview\r\n\u201cALWAYS WEARING A HIJAB OR MASK TO HIDE FROM THE WORLD, ROGUES SEEK TO CONCEAL THEIR IDENTITIES AS THEY MAINLY SERVE AS MERCENARIES OR HIRED HITMAN.\u201d\r\nLevel\tProficiency Bonus\tSneak Attack\tFeatures\r\n1st\t+2\t1d6\tExpertise, Sneak Attack, Thieves\u2019 Cant\r\n2nd\t+2\t1d6\tCunning Action\r\n3rd\t+2\t2d6\tRoguish Archetype\r\n4th\t+2\t2d6\tAbility Score Improvement\r\n5th\t+3\t3d6\tUncanny Dodge\r\n6th\t+3\t3d6\tExpertise\r\n7th\t+3\t4d6\tEvasion\r\n8th\t+3\t4d6\tAbility Score Improvement\r\n9th\t+4\t5d6\tRoguish Archetype Feature\r\n10th\t+4\t5d6\tAbility Score Improvement\r\n11th\t+4\t6d6\tReliable Talent\r\n12th\t+4\t6d6\tAbility Score Improvement\r\n13th\t+5\t7d6\tRoguish Archetype Feature\r\n14th\t+5\t7d6\tBlindsense\r\n15th\t+5\t8d6\tSlippery Mind\r\n16th\t+5\t8d6\tAbility Score Improvement\r\n17th\t+6\t9d6\tRoguish Archetype Feature\r\n18th\t+6\t9d6\tElusive\r\n19th\t+6\t10d6\tAbility Score Improvement\r\n20th\t+6\t10d6\tStroke of Luck\r\nHit Dice 1d8 per level\r\nHit Points At 1st Level 8 + your Constitution modifier\r\nHit Points At Higher Levels 1d8 (or 5) + Constitution Modifier per level\r\nArmor Proficiencies Light armor\r\nWeapon Proficiencies Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\nTools Thieves\u2019 tools\r\nSaving Throws Dexterity, Intelligence\r\nSkills Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth\r\nStarting Equipment\r\nYou start with the following equipment, in addition to the equipment granted by your background:\r\n\r\n(a) a rapier or (b) a shortsword\r\n\r\n(a) a shortbow and quiver of 20 arrows or (b) a shortsword\r\n\r\n(a) a burglar\u2019s pack, (b) a dungeoneer\u2019s pack, or (c) an explorer\u2019s pack\r\n\r\nLeather armor, two daggers, and thieves\u2019 tools\r\n\r\n\r\nSpellcasting\r\nClass Features\r\nExpertise\r\nAt 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves\u2019 tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves\u2019 tools) to gain this benefit.\r\n \r\nSneak Attack\r\nBeginning at 1st level, you know how to strike subtly and exploit a foe\u2019s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\r\nYou don\u2019t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn\u2019t incapacitated, and you don\u2019t have disadvantage on the attack roll.\r\nThe amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.\r\n \r\nThieves' Cant\r\nDuring your rogue training you learned thieves\u2019 cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves\u2019 cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\r\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves\u2019 guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.\r\n \r\nCunning Action\r\nStarting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.\r\n \r\nRoguish Archetype\r\nAt 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, detailed at the end of the class description, or one from another source. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.\r\n \r\nAbility Score Increase\r\nWhen you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.\r\nUsing the optional feats rule, you can forgo taking this feature to take a feat of your choice instead.\r\n \r\nUncanny Dodge\r\nStarting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack\u2019s damage against you.\r\n \r\nEvasion\r\nBeginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon\u2019s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.\r\n \r\nReliable Talent\r\nBy 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.\r\n \r\nBlindsense\r\nStarting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.\r\n \r\nSlippery Mind\r\nBy 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.\r\n \r\nElusive\r\nBeginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren\u2019t incapacitated.\r\n \r\nStroke of Luck\r\nAt 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.\r\nOnce you use this feature, you can\u2019t use it again until you finish a short or long rest.\r\nSubclass Options\r\nRoguish Archetypes\r\n \r\n \r\n \r\n \r\n \r\n \r\n \r\nShadow\r\nSome rogues choose to delve into the intricacies of shadow magic, using its unique powers to enhance their skills in stealth and deception. These rogues are a very diverse subset, from simple thieves to hired killers to highly trained bounty hunters. By learning how to separate their shadow from their body, shadow rogues become difficult to catch and even harder to kill.\r\nBonus Cantrips\r\nWhen you choose this archetype at 3rd level, you gain the umbraturgy cantrip and the dueling shadows cantrip. Charisma is your spellcasting ability for these spells.\r\nSevered Shadow\r\nStarting at 3rd level, you can separate your shadow from your body, creating a shadowy replica of yourself. This replica looks like a three-dimensional silhouette of yourself, and is completely opaque and solid.\r\nAs a bonus action on your turn, you may separate your shadow and then move it up to your speed as part of the same action. The shadow shares your statistics, and can perform all movements that you would be able to, making ability checks as normal for movements like jumping or rolling, but it cannot take any actions. The shadow is susceptible to attacks and shares your AC, and if it takes any damage it immediately disappears. On subsequent turns until you reunite with your shadow, you may use your bonus action to move it another 30 feet, up to a maximum of 120 feet away from your current location. While your shadow is separated from you, you no longer cast a shadow. As a bonus action on your turn, you may choose to teleport to the location of your shadow, reuniting yourself with it.\r\nOnce you reunite with your shadow, you can\u2019t separate from it again until you complete a short or long rest.\r\nDeceiving Darkness\r\nStarting at 9th level, you have advantage on Dexterity (Stealth) checks if you are in dim light or darkness.\r\nShadow Simulacrum\r\nAt 13th level, you gain greater control over your shadow. When your shadow is separated from you, you can also have it perform the Help action as part of the bonus action required to move it, and your shadow can also manipulate objects weighing up to 25 pounds.\r\nMaster of Shadows\r\nWhen you reach 17th level, you have gained ultimate control over your shadow. When you sever your shadow, it can be separated from your current location by up to 500 feet, and you may use your bonus action to switch from using its senses to using your own, or back again. Additionally, you no longer have to complete a short or long rest to use the feature again.","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"https:\/\/www.dndbeyond.com\/races\/fairy-ua\r\n\r\nhttps:\/\/www.gmbinder.com\/share\/-L7WV-V-eOYpooMV8q7g","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"","temporary_hit_points":"","hit_dice_used":"","xp":"","inspiration":"","temporary_hit_points_current":"","conditions":"","class_resource_remaining":"","available_1st_level_spellslots":"","available_2nd_level_spellslots":"","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","isShared":"on","templateId":"404","blockId":"748833","world":"2ce29293-96e7-4f81-b1f7-02cdc6d8bc69","folder":""}