{"name":"Dotharan Oyem\u00f6rn Searjant","race":"elf, half-elf","profession":"","challenge_rating":"5 (1,800 XP)","size":"Medium","languages":"Any one language (usually Feloran)","alignment":"Any","description":"Dotharan Oyem\u00f6rn Searjants are professional soldiers drawn from the lower class and having won hard a good deal of experience, most of them having served for some time as semi-professional Oyem\u00f6rn. They have been promoted into officers to lead Dotharan Oyem\u00f6rns. A Dotharan Oyem\u00f6rn Searjant is a fearsome fighter, particularly on the back of a Warhorse.","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"20 (Plate, shield)","hit_points":"45 [roll:8d8+16]","strength":"13","dexterity":"17","constitution":"15","intelligence":"11","wisdom":"15","charisma":"13","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"[b]Passive Perception[\/b] 15","skills":"[b]Proficiency Bonus [\/b]+3 \r\n[br]\r\n\r\n[b]Animal Handling[\/b] [roll:d20+5], [b]Perception[\/b] [roll:d20+5] \r\n\r\n[b]Brave.[\/b] The serjeant has advantage on saving throws against being frightened.\r\n\r\n[b]Pack Tactics.[\/b] The Dotharan Oyem\u00f6rn Searjant has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.","saving_throws":"STR [roll:d20+6], WIS [roll:d20+5]","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"Charm, sleep","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Parry.[\/b] The serjeant adds its +2 to its AC against one melee attack that would hit it. To do so, the serjeant must see the attacker and be wielding a melee weapon.","actions":"[b]Multiattack.[\/b] The Serjeant makes three melee weapon attacks.\r\n[br]\r\n\r\n[b]Arming Sword.[\/b] Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 [roll:1d8+3] slashing damage.\r\n\r\n[b]Arquebus (Recharge 5 or 6).[\/b] [i]Ranged Weapon Attack[\/i]: +4 to hit, range 40\/120 ft., one target. Hit: 9 [roll:2d8+2] piercing damage.\r\n\r\n[b]Leadership (Recharges after a Short or Long Rest).[\/b] For 1 minute, the Dotharan Oyem\u00f6rn serjeant can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the serjeant. A creature can benefit from only one Leadership die at a time. This effect ends if the serjeant is incapacitated.","reactions":"","legendary_actions":"The serjeant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature\u2019s turn. The serjeant regains spent legendary actions at the start of its turn.\r\n[br]\r\n[b]Weapon Attack.[\/b] The Dotharan Oyem\u00f6rn Searjant makes a weapon attack.\r\n[br]\r\n\r\n[b]Command Ally.[\/b] The serjeant targets one ally it can see within 30 feet of it. If the target can see and hear the serjeant, the target can make one weapon attack as a reaction and gains advantage on the attack roll.\r\n\r\n[b]Frighten Foe (Costs 2 Actions).[\/b] The targets one enemy it can see within 30 feet of it. If the target can see and hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of serjeant's next turn.","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"770625","world":"2ac259ac-98ed-4ec5-b6b1-1645af291b98","folder":"8725"}