{"name":"Hill Dwarf","abilityscores":"+2 Con, +1 Wis","size":"Medium","speed":"25ft","languages":"Common and Dwarvish","features":"Darkvision\r\nAccustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can\u2019t discern color in darkness, only shades of gray.\r\n\r\nDwarven Resilience\r\nYou have advantage on saving throws against poison, and you have resistance against poison damage\r\n\r\nDwarven Toughness\r\nYour hit point maximum increases by 1, and it increases by 1 every time you gain a level.\r\n\r\nDwarven Combat Training\r\nYou have proficiency with the battleaxe, handaxe, light hammer, and warhammer.\r\n\r\nTool Proficiency\r\nYou gain proficiency with the artisan\u2019s tools of your choice: smith\u2019s tools, brewer\u2019s supplies, or mason\u2019s tools.\r\n\r\nStonecunning\r\nWhenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.\r\n\r\nLanguages\r\nYou can speak, read, and write Common and Dwarvish. Dwarvish is full of hard consonants and guttural sounds, and those characteristics spill over into whatever other language a dwarf might speak.","tabledata":"","tags":"","isShared":"1","templateId":"23"}