{"name":"Inspiring Boost","type":"Envoy Improvisation","slot":"Class Feat 1","requirements":"","trigger":"","action":"As a standard action, you can signal an ally within 30 feet who has taken damage from any attack made by a significant enemy at any point after your last turn ended. ","description":"You bolster the resolve of an ally who has been injured by an enemy.","specific_applications":"That ally regains a number of Stamina Points (up to his maximum) equal to twice your envoy level + your Charisma modifier; at 15th level, this increases to three times your envoy level + your Charisma modifier. Once an ally has benefited from your inspiring boost, that ally can\u2019t gain the benefits of your inspiring boost again until he takes a 10-minute rest to recover Stamina Points.\r\n\r\nAt 6th level, you can spend 1 Resolve Point to add your envoy level to the number of Stamina Points regained.","performance":"","tags":"Starfinder, Class Feat 1, Envoy Improvisation, Core","templateId":"2025","blockId":"780520","world":"64d0de52-fb17-44b3-9445-e9a3524a13de","folder":"","isShared":"on"}