{"name":"Aldon Khidell","race":"Half Elf","profession":"Engineer","challenge_rating":"1\/2","proficiency_bonus":"","size":"Medium","languages":"Common, Elvish","alignment":"Chaotic Good","description":"A dusky skinned, lithe and wiry half elf man, garbed in a scarlet hoodie stained with dirt and blood, a look of something haunting hidden in his eyes.","ideals":"To honour the memory of my lover","bonds":"The Hoodie his lover wore before his death","flaws":"He is a born civilian, and he is ultimately survival oriented","suggested_environments":"","armor_class":"11","hit_points":"9","strength":"10","dexterity":"13","constitution":"13","intelligence":"13","wisdom":"8","charisma":"15","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"","skills":"Arcana +3, History +3, Insight +3, Investigation + 3, Nature +3, Persuasion +4","saving_throws":"Wisdom +1, Charisma +4","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"Aldon is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks).\r\n[br]\r\nHe regains his expended spell slots when he finishes a short or long rest. He knows the following warlock spells:\r\n[br]\r\n\r\nCantrips (at will): Eldritch blast, On\/Off, Mage Hand, Minor illusion.\r\n[br]\r\n1st level (1 per day): Infallible Relay, Expeditious Retreat.","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Information Surge\r\n[br]\r\nAt 1st level, you gain the ability to temporarily render computerized devices inoperable. As an action, you can target a computerized device within 30 feet of you. If the targeted device is held or otherwise actively used by a living creature, that creature must make an Intelligence saving throw against your spell save DC. On a failed save, the targeted device ceases to function until the end of your next turn. If the targeted device is not held or used by a creature, the DM makes a special saving throw for the device with disadvantage and a +0 modifier. Certain shielded devices might negate the disadvantage, at the DM\u2019s determination.\r\nOnce you use this feature, you can\u2019t use it again until you finish a short or long rest.","actions":"Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft. or range 20\/60 ft., one target. Hit: 4 (1d4 + 1) piercing damage.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"NPC - Ally","isShared":"on","templateId":"3087","blockId":"781481","world":"d392357b-ab4a-4a73-8ed4-68ddc0ced17c","folder":""}