{"name":"Drow Priestess","race":"Drow","profession":"Priest","challenge_rating":"2","size":"Medium","languages":"Common, Elvish, another language","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"16 (Half plate, Shield)","hit_points":"26 (4d8 +8) [roll:4d8 +8]","strength":"13","dexterity":"12","constitution":"13","intelligence":"10","wisdom":"15","charisma":"10","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Ability Modifiers: +2 Dex, +1 Cha\r\n\r\nPassive Perception 12\r\n\r\nFey Ancestry: You have advantage on saving throws against being charmed, and magic can\u2019t put you to sleep.\r\n\r\nSuperior Darkvision: 120ft (36m \/ 24sqr)\r\n\r\nSunlight Sensitivity: Disvantage on attack rolls and wisdom perception (sight) when your target is on direct sunlight\r\n\r\nTrance: meditate for 4 hours instead of sleep.\r\n\r\nKeen Senses: proficiency in the Perception skill.\r\n\r\nDrow Weapon Training: proficiency with the rapiers, shortswords, and hand crossbows (not considered for template)\r\n\r\nDrow Magic: know Dancing Lights cantrip, once per day can cast Faerie Fire (if CR is greater than 3) and Darkness, also once per day (if CR is greater than 5). Charisma as spellcasting ability for those spells\r\n\r\n","skills":"Perception +4 Religion +1 Insight +4 ","saving_throws":"WIS +1","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"Spellcasting. 4th-level cleric. Its spellcasting ability is Wisdom (spell save DC 12, to hit with spell attacks +4)\r\n\r\nCantrips (at will): Thaumaturgy, Druidcraft, Shillelagh, Resistance,\r\n\r\n1st level (4 slots): Purify Food and Drink, Bless, Bane, Ray of Sickness, Sanctuary, Cure Wounds,\r\n\r\n2nd level (3 slots): Locate Object, Spiritual Weapon,\r\n\r\n","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.\r\n\r\nChosen of Gods: Once per week, as an act of incredible courage can sacrifice himself to protect other. The DM can roll a d20 and add priestess CR to this roll. If the check gets 20 or more the priestess can receive one of the random bonuses: Regain one spell slot of her greater slot available; Maximize the healing of a spell, grant one target resitance\/advantage against the next damage\/saving throw.\r\n","actions":"Mace. Melee Weapon Attack +3 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"npc, elf, drow, priestess","templateId":"3087","blockId":"788231","world":"a49be9a6-f985-489b-8045-bd4feac804f4","folder":"","isShared":"on"}