{"name":"Halfling Thief","race":"Halfling","profession":"Thief","challenge_rating":"1\/2","size":"Small","languages":"Common, Halfling","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"11","hit_points":"31 (6d6 +12) [6d6+10]","strength":"12","dexterity":"16","constitution":"13","intelligence":"9","wisdom":"13","charisma":"9","base_movement":"25","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Passive Perception 15\r\n\r\nAbility Modifiers: +2 Dex, +1 Cha\r\n\r\nSmall Size: small creatures should use d6 for hit dices\r\n\r\nLucky: When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.\r\n\r\nBrave: You have advantage on saving throws against being frightened.\r\n\r\nHalfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.\r\n\r\nNaturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.\r\n\r\n","skills":"Survival +3 Perception +5 Investigation +3 Stealth +5","saving_throws":"","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Sneak Attack: Once per turn, the thief can deal 10 (3d6) extra damage to one creature he hits with an attack if he has advantage on the attack roll. He doesn't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and he doesn't have disadvantage on the attack roll.\r\n\r\nCunning Action: Due to it high agility and cunning he can use a bonus action to take the Dash, Disengage or Hide action.\r\n\r\nTool Proficiency: proficient with the Thieves' Tools.\r\n","actions":"Multiattack.Makes two weapon melee attacks or two ranged attacks.\r\n\r\nDagger. Melee Weapon Attack +5 to hit, range 20\/60ft, one target. Hit: 5 (1d4 +3 ) piercing damage.\r\nProperties: Thrown: range 20\/60ft, Finesse, Light,\r\n\r\nLight Crossbow. Ranged Weapon Attack +5 to hit, range 80\/320ft, one target. Hit: 7 (1d8 +3 ) piercing damage.\r\nProperties: Ammunition: range 80\/320ft, Loading, Two-handed,\r\n\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"npc, halfling, theif","templateId":"3087","blockId":"788460","world":"a49be9a6-f985-489b-8045-bd4feac804f4","folder":"","isShared":"on"}