{"name":"Elf Priestess","race":"Elf","profession":"Priest","challenge_rating":"2","size":"Medium","languages":"Common, Elvish, another language","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"15 (Half plate, Shield)","hit_points":"30 (5d8 +5) [roll:5d8 +5]","strength":"12","dexterity":"12","constitution":"13","intelligence":"14","wisdom":"15","charisma":"12","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"Passive Perception 15\r\n\r\nAbility Modifiers: +2 Dex, +1 Int\r\n\r\nFey Ancestry: You have advantage on saving throws against being charmed, and magic can\u2019t put you to sleep.\r\n\r\nDarkvision: 60ft (18m \/ 12sqr)\r\n\r\nTrance: meditate for 4 hours instead of sleep.\r\n\r\nKeen Senses: proficiency in the Perception skill.\r\n\r\nElf Weapon Training: proficiency with the longsword, shortsword, shortbow, and longbow. (not considered for template)\r\n\r\nCantrip: You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.\r\n\r\n","skills":"Perception +5 Religion +3 Insight +5 Performance +3","saving_throws":"WIS +5","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"Spellcasting. 5th-level cleric. Its spellcasting ability is Wisdom (spell save DC 13, to hit with spell attacks +5)\r\n\r\nCantrips (at will): Spare the Dying, Druidcraft, Guidance, Produce Flame,\r\n\r\n1st level (4 slots): Purify Food and Drink, Detect Magic, False Life, Cure Wounds,\r\n\r\n2nd level (3 slots): Pass without Trace, Prayer of Healing, Aid, Spiritual Weapon,\r\n\r\n3rd level (2 slots): Bestow Curse,\r\n\r\n","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"Potion of Healing: The healer carries a potion of healing (2d4+2 healing as a action) and a Healer's Kit.\r\n\r\nChosen of Gods: Once per week, as an act of incredible courage the acolyte can sacrifice himself to protect other. The DM can roll a d20 and add acolyte CR to this roll. If the check gets 20 or more the acolyte can receive one of the random bonuses: Regain one spell slot of his greater slot available; Maximize the healing of a spell, grant one target resitance\/advantage against the next damage\/saving throw.\r\n","actions":"Mace. Melee Weapon Attack +4 to hit, reach 5 ft, one target. Hit: 4 (1d6 +1 ) bludgeoning damage.\r\n\r\n","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"npc, elf, priest","templateId":"3087","blockId":"789395","world":"a49be9a6-f985-489b-8045-bd4feac804f4","folder":"","isShared":"on"}