{"name":"Bane","level":"1","school":"Enchantment","traits":"Enchantment, Mental","tradition_arcane":"0","tradition_divine":"1","tradition_occult":"1","tradition_primal":"0","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"2 actions","range":"5-foot emanation;","target":"enemies in the area","duration":"1 minute","saving_throw":"Will","description":"You fill the minds of your enemies with doubt. Targets that fail their Will saves take a \u20131 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation\u2019s radius by 5 feet and force enemies in the area that weren\u2019t yet affected to attempt another saving throw. Bane can counteract bless.","jsondata":"","tags":"","templateId":"4003","blockId":"835033","world":"","isShared":"on"}