{"name":"Restoration","level":"2","school":"Necromancy","traits":"HEALING, NECROMANCY","tradition_arcane":"0","tradition_divine":"1","tradition_occult":"1","tradition_primal":"1","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"1 minute","range":"touch","target":"1 creature","duration":"","saving_throw":"","description":"Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the\r\neffect of a toxin. A creature can benefit from only one restoration spell each day, and it can\u2019t benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.\r\n\r\n\u2022 Reduce a Condition Reduce the value of the target\u2019s clumsy, enfeebled, or stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each.\r\n\u2022 Lessen a Toxin Reduce the stage of one toxin the target suffers from by one stage. This can\u2019t reduce the stage below stage 1 or cure the affliction.\r\n\r\n\r\nHeightened (4th) Add drained to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target\u2019s\r\ndoomed value by 1. You can\u2019t use this to reduce a permanent doomed condition.\r\n\r\nHeightened (6th) As the 4th-level restoration, but you can reduce a permanent doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.","jsondata":"","tags":"","isShared":"on","templateId":"4003","blockId":"835045","world":""}