{"name":"Paralyze","level":"3","school":"Enchantment","traits":"ENCHANTMENT, INCAPACITATION, MENTAL","tradition_arcane":"1","tradition_divine":"0","tradition_occult":"1","tradition_primal":"0","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"2 actions","range":"30 feet","target":"1 creature","duration":"Varies","saving_throw":"Will","description":"You block the target\u2019s motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.\r\n\r\nCritical Success The target is unaffected.\r\nSuccess The target is stunned 1.\r\nFailure The target is paralyzed for 1 round.\r\nCritical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.\r\n\r\nHeightened (7th) You can target up to 10 creatures.","jsondata":"","tags":"","isShared":"on","templateId":"4003","blockId":"835050","world":""}