{"name":"Advisor (Human)","level":"5","rarity":"Common","alignment":"White, Blue","size":"Medium","traits":"Humanoid, Human","type":"Courtier","imageid":"2694188","about":"Trusted counselors of the court, advisors whisper words of guidance in the ears of those in power. Many nobles lean so heavily on their counsel that they make few decisions without them and insist on their attendance at all meetings and public events. Advisors are often master manipulators, and their guidance can shape a barony or even a kingdom\u2014for good or ill.\r\n","perception":"[roll:1d20+14| Expert]","languages":"Common, (possibly other depending on situation)","skills":"Deception[roll:1d20+15| Master], Diplomacy[roll:1d20+15|Master], Legal Lore [roll:1d20+11|Master], Occultism[roll:1d20+9| Expert], Performance [roll:1d20+11| Trained], Society [roll:1d20+11| Trained]","str_mod":"0","dex_mod":"+2","con_mod":"+2","int_mod":"0","wis_mod":"+4","cha_mod":"+4","items":"dagger (2), fine clothes, minor healing potion, small harp, whip","ac":"21","st_fort":"+9","st_ref":"+11","st_will":"+15","st_notes":"","hp":"56","immunities":"","weaknesses":"","resistances":"","speed":"25 feet","melee":"[pf:1a] [b]Whip[\/b]: [roll:1d20+11| Expert]\/[roll:1d20+6| +6]\/[roll:1d20+1|+1] (disarm, finesse, nonlethal, reach, trip) | Damage: [roll:1d4+2| slashing]\r\n\r\n\r\n","ranged":"[pf:1a] [b]Dagger [\/b]:[roll:1d20+11| Expert]\/[roll:1d20+7| +7]\/[roll:1d20+3|+3] (agile, thrown 10 feet, versatile S) | Damage [roll:1d4+2| Piercing][br]\r\n","abilities":"[b]Placate [\/b] An advisor is well versed in soothing agitated nobles. Their calming voice gives them a +2 circumstance bonus to Deception and Diplomacy checks when dealing with members of the nobility.\r\n\r\n ","spells":"Occult Spontaneous Spells DC 22, attack +13; 3rd mind reading, soothe, zone of truth (2 slots); 2nd augury, restoration, soothe, touch of idiocy (3 slots); 1st charm, mage armor, magic missile, soothe; Cantrips (3rd) chill touch, daze, light, prestidigitation, shield (3 slots)\r\n\r\nBard Composition Spells DC 22, 1 Focus Point; 3rd counter performance; Cantrips (3rd) inspire competence, inspire courage, inspire defense","rituals":"","description":"","jsondata":"","tags":"Pathfinder 2E, NPC, Humanoid, Human, Courtier, White, Blue","templateId":"5003","blockId":"839585","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}