{"name":"Death Watch","level":"3","school":"Necromancy","traits":"Uncommon, Occult, Arcane, Necromancy, Healing, Black, Sense, Hearing","tradition_arcane":"1","tradition_divine":"0","tradition_occult":"1","tradition_primal":"0","component_material":"0","component_somatic":"1","component_verbal":"1","component_focus":"0","cast":"[pf:2a]","range":"30 ft; and Auditory","target":"1 Creature","duration":"1 round","saving_throw":"Fortitude","description":"The Caster's voice booms and focuses on two creatures; They become bonded, one is cursed while the other is blessed. Any harm done to the cursed creature provides vitality to the blessed. The Curse target makes a Fortitude Saving throw.\r\n[ul][li][b]Success[\/b] Target is not bonded to the other creature and is immune to the effects of Death Watch for 1 day[\/li][li][b]Failure[\/b] for the next round, any damage taken by the Cursed is granted to the blessed as temporary hit points[\/li][li][b]Critical Failure[\/b] for the next minute (10 rounds), any damage taken by the Cursed is granted to the blessed as temporary hit points[\/li][\/ul]","jsondata":"","tags":"Uncommon, Occult, Arcane, Necromancy, Healing, Black, Pathfinder 2e, Spell 3, Sense, Hearing","isShared":"on","templateId":"4003","blockId":"851016","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}