{"name":"Warden's Jailer","level":"5","rarity":"Rare","alignment":"White","size":"Medium","traits":"Clockwork, Construct, Mindless","type":"Clockwork","imageid":"2757376","about":"These Clockwork soldiers were constructed in Mother Necessity's craftworks to act as the dutiful wardens of Zion's prison.","perception":"[roll:1d20+15 Master], Darkvision, Low-Light Vision","languages":"Common, Utopian","skills":"Athletics [roll:1d20+16| Master], Craft [roll:1d20+5| Expert]","str_mod":"+5","dex_mod":"+4","con_mod":"+2","int_mod":"-5","wis_mod":"+4","cha_mod":"-5","items":"Jailer's Spear, Elysian Bronze Plating","ac":"22","st_fort":"+15","st_ref":"+12","st_will":"+9","st_notes":"","hp":"80","immunities":" bleed damage, death effects, disease, healing, necromancy, nonlethal attacks, poison, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious","weaknesses":"Electricity 3","resistances":"","speed":"25 feet, ","melee":"[pf:1a] [b]Jailer's Spear[\/b][roll:1d20+15|+15] [roll:1d20+10| +10]\/[roll:1d20+5| +5] (Devastating) Damage [roll:2d6+5| Piercing] plus [roll:1d6| Axiomatic Damage]\r\n","ranged":"","abilities":"[ul][li][pf:ra] [b]Attack of Opportunity[\/b][\/li][li][pf:3a] [b]Repair Clockwork[\/b]Clockwork servants are adept at repairing other clockwork constructs. A clockwork servant can repair damage done to either itself or an adjacent clockwork creature, with a DC 12 Craft Check. [b]Critical Success[\/b] The Clockwork repairs [roll:2d10| 2d10 HP]. [b]Success[\/b] The Clockwork repairs [roll:1d10| 1d10 HP]. [b]Failure[\/b] The Clockwork does not repair any damage.[\/li][\/ul]\r\n","spells":"","rituals":"","description":"[b]Wind-Up: DC[\/b] 25; [b]Time:[\/b] 1 Min\/ 24 Hours: To remain operational, a clockwork Soldier must be wound with it's key by a creature. After 24 hrs, the Jailer becomes inactive and immobile until it's wound again. A clockwork soldier can be placed into standby mode as a 3-action activity; a clockwork creature must perform this activity itself. A clockwork soldier's operational time doesn't decrease in standby.\r\nA creature can attempt to Disable a Device to wind a clockwork down (with a DC listed in the wind-up entry).","jsondata":"","tags":"White, Medium, Clockwork, Construct, Humanoid, Mindless","isShared":"on","templateId":"5003","blockId":"858028","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":""}