{"name":"Glenda \"Sparks\"","class":"Rogue","level":"1","background":"Bounty Hunter","race":"Mountain Dwarf","alignment":"CG","proficiency_bonus":"2","strength":"14","dexterity":"18","constitution":"13","intelligence":"14","wisdom":"8","charisma":"14","str_save":"2","dex_save":"6","con_save":"1","int_save":"4","wis_save":"-1","cha_save":"2","hit_die":"8","total_hit_dice":"1","acrobatics":"6","animal_handling":"-1","arcana":"2","athletics":"2","deception":"4","history":"2","insight":"-1","intimidation":"2","investigation":"2","medicine":"-1","nature":"2","perception":"3","performance":"2","persuasion":"4","religion":"2","sleight_of_hands":"8","stealth":"6","survival":"-1","proficiencies":"| Acrobatics\r\n| Deception\r\n| Perception (EX)\r\n| Persuasion\r\n| Sleight of Hand (EX)\r\n| Stealth\r\n|","armor_class":"15","hit_points":"9","initiative":"4","speed":"25 ft","proficiences_and_languages":"Simple Weapons, Hand Crossbow, Longsword, Rapier, Shortsword, Battleaxe, Handaxe, Light Hammer, Warhammer\r\nLight Armor, Medium Armor\r\nThieves' Tools\r\nSmith's Tools\r\nTinker's Tools\r\nAlchemist's Supplies\r\nLanguages: Common, Dwarvish","attacks":"Weapon | Attack Roll | Damage Roll\r\nDagger | 1d20 + 6 | 1d4 + 4 (Range 20\/60)  F, L\r\nShortbow | 1d20 + 6 | 1d6 + 4  (Range 80\/320)\r\nRapier | 1d20 + 6 | 1d8 + 4 F\r\n","spellcasting":"","equipment":"20 GP\r\nThieves' Tools\r\nLeather Armor\r\nRapier\r\nShortbow\r\n20x Arrows\r\n2x Dagger\r\nExplorer's Pack - (Backpack, bedroll, mess kit, tinderbox, 10x torches, 10x rations, waterskin, 2x 50ft hempen rope)","personality_trait":"The first thing I do in a new place is note the locations of everything valuable--or where such things could be hidden.\r\nWhen I set my mind to something, I follow through no matter what gets in my way.\r\nI hide scraps of food and trinkets away in my pockets.","ideal":"Freedom: chains are meant to be broken, as are those who would forge them.","bond":"Everything I do is for the common people.","flaw":"I'm never satisfied with what I have--I always want more.\r\nMy pride will probably lead to my destruction.","features_and_traits":"Classes: Rogue (1)\r\n\r\nSneak Attack: once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the Attack roll. The Attack must use a Finesse or a ranged weapon.\r\nYou don't need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn't Incapacitated, and you don't have disadvantage on the Attack roll.\r\n\r\nDarkvision: You can see in dim light within 60 feet of you as if it were bright light, and in\r\ndarkness as if it were dim light. You can\u2019t discern color in darkness, only shades of grey.\r\n\r\nDwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage.\r\n\r\nStonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check.\r\n\r\nThieves' Cant: during your rogue training you learned Thieves' Cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows Thieves' Cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\r\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a Safe House for thieves on the run.\r\n\r\nEar to the Ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.\r\n\r\nPhysical Stats:\r\n4' 6\" (Total Reach Height 6' 9\")\r\n160 lbs\r\nHigh Jump - 5' w\/ 10' running start, else halved. (Add total reach height to jump to determine highest reach point)\r\n| 10: 11' 9\" max | 0: 5' 10.5\" max |\r\nLong Jump - 14' w\/ 10' running start, else halved.\r\n| 10: 14' max | 0: 7' max |","total_spell_slots_1":"","total_spell_slots_2":"","total_spell_slots_3":"","total_spell_slots_4":"","total_spell_slots_5":"","total_spell_slots_6":"","total_spell_slots_7":"","total_spell_slots_8":"","total_spell_slots_9":"","arms_and_equipment":"","class_features":"","creatures_and_mounts":"","possessions_and_property":"","racestatblock":"","retinue":"","spellbook_0_level_spells":"","spellbook_1_level_spells":"","spellbook_2_level_spells":"","spellbook_3_level_spells":"","spellbook_4_level_spells":"","spellbook_5_level_spells":"","spellbook_6_level_spells":"","spellbook_7_level_spells":"","spellbook_8_level_spells":"","spellbook_9_level_spells":"","hit_points_current":"23","temporary_hit_points":"0","hit_dice_used":"3","xp":"","inspiration":"","temporary_hit_points_current":"0","conditions":"","class_resource_remaining":"Sorcery Points (3): 1","available_1st_level_spellslots":"1","available_2nd_level_spellslots":"2","available_3rd_level_spellslots":"","available_4th_level_spellslots":"","available_5th_level_spellslots":"","available_6th_level_spellslots":"","available_7th_level_spellslots":"","available_8th_level_spellslots":"","available_9th_level_spellslots":"","tags":"","templateId":"404","blockId":"952635","world":"","isShared":"on"}