{"name":"Bard","overview":"","hitdice":"d8","hitpointsfirstlevel":"8 + your Constitution modifier","hitpointsathigherlevels":"1d8 (or 5) + your Constitution modifier","armorproficiencies":"Light armor","weaponproficiences":"Simple weapons, hand crossbows, longswords, rapiers, shortswords","tools":"Three musical instruments of your choice","savingthrows":"Dexterity, Charisma","skills":"Choose any three","spellcasting":"[p]You have learned to untangle and reshape the fabric of\r\nreality in harmony with your wishes and music. Your\r\nspells are part of your vast repertoire, magic that you\r\ncan tune to different situations. See chapter 10 for the\r\ngeneral rules of spellcasting and chapter 11 for the\r\nbard spell list.[\/p]\r\n\r\nCANTRIPS:\r\n[p]You know two cantrips of your choice from the bard\r\nspell list. You learn additional bard cantrips of your\r\nchoice at higher levels, as show n in the Cantrips Known\r\ncolumn of the Bard table.[\/p]\r\n\r\nSPELL SLOTS:\r\n[p]The Bard table show s how many spell slots you have to\r\ncast your spells of 1st level and higher. To cast one of\r\nthese spells, you must expend a slot of the spell\u2019s level\r\nor higher. You regain all expended spell slots when you\r\nfinish a long rest.[\/p]\r\n[p]For example, if you know the 1st-level spell cure\r\nwounds and have a 1st-level and a 2nd-level spell slot\r\navailable, you can cast cure wounds using either slot.[\/p]\r\n\r\nSPELLS KNOWN OF FIRST LEVEL AND HIGHER:\r\n[p]You know four 1st-level spells of your choice from the\r\nbard spell list.[\/p]\r\n[p]The Spells Known column of the Bard table shows\r\nwhen you learn more bard spells of your choice. Each of\r\nthese spells must be of a level for which you have spell\r\nslots, as shown on the table. For instance, when you\r\nreach 3rd level in this class, you can learn one new spell\r\nof 1st or 2nd level.[\/p]\r\n[p]Additionally, when you gain a level in this class, you\r\ncan choose one of the bard spells you know and replace\r\nit with another spell from the bard spell list, which also\r\nmust be of a level for which you have spell slots.[\/p]\r\n\r\nSPELLCASTING ABILITY:\r\n[p]Charisma is your spellcasting ability for your bard\r\nspells. Your magic com es from the heart and soul you\r\npour into the performance of your music or oration.\r\nYou use your Charisma whenever a spell refers to your\r\nspellcasting ability. In addition, you use your Charisma\r\nmodifier when setting the saving throw DC for a bard\r\nspell you cast and when making an attack roll with one.[\/p]\r\n[center]Spell save DC = 8 + your proficiency bonus +\r\nyour Charisma modifier[\/center]\r\n[center]Spell attack modifier = your proficiency bonus +\r\nyour Charisma modifier[\/center]\r\n\r\nRITUAL CASTING\r\n[p]You can cast any bard spell you know as a ritual if that\r\nspell has the ritual tag.[\/p]\r\n\r\nSPELLCASTING FOCUS\r\n[p]You can use a musical instrument (found in chapter 5)\r\nas a spellcasting focus for your bard spells.[\/p]","equipment":"[ul]\r\n[li](a) a rapier, (b) a longsword, or (c) any simple weapon[\/li]\r\n[li](a) a diplomat\u2019s pack or (b) an entertainer's pack[\/li]\r\n[li](a) a lute or (b) any other musical instrument[\/li]\r\n[li]Leather arm or and a dagger[\/li]\r\n[\/ul]","features":"\r\nBARDIC INSPIRATION\r\n[p]You can inspire others through stirring words or music.\r\nTo do so, you use a bonus action on your turn to choose\r\none creature other than yourself within 60 feet of you\r\nwho can hear you. That creature gains one Bardic\r\nInspiration die, a d6.[\/p]\r\n[p]Once within the next 10 minutes, the creature can roll\r\nthe die and add the number rolled to one ability check,\r\nattack roll, or saving throw it makes. The creature can\r\nwait until after it rolls the d20 before deciding to use the\r\nBardic Inspiration die, but must decide before the DM\r\nsays whether the roll succeeds or fails. Once the Bardic\r\nInspiration die is rolled, it is lost. A creature can have\r\nonly one Bardic Inspiration die at a time.[\/p]\r\n[p]You can use this feature a number of times equal\r\nto your Charisma modifier (a minimum of once). You\r\nregain any expended uses when you finish a long rest.[\/p]\r\n[p]Your Bardic Inspiration die changes when you reach\r\ncertain levels in this class. The die becomes a d8 at 5th\r\nlevel, a d10 at 10th level, and a d12 at 15th level.[\/p]\r\n\r\nJACK OF ALL TRADES:\r\n[p]Starting at 2nd level, you can add half your proficiency\r\nbonus, rounded down, to any ability check you make that\r\ndoesn\u2019t already include your proficiency bonus.[\/p]\r\n\r\nSONG OF REST:\r\n[p]Beginning at 2nd level, you can use soothing music or\r\noration to help revitalize your wounded allies during\r\na short rest. If you or any friendly creatures w ho can\r\nhear your performance regain hit points at the end of\r\nthe short rest, each of those creatures regains an extra\r\n1d6 hit points.[\/p]\r\n[p]The extra hit points increase when you reach certain\r\nlevels in this class: to 1d8 at 9th level, to 1d10 at 13th\r\nlevel, and to 1d12 at 17th level.[\/p]\r\n\r\nBARD COLLEGE:\r\n[p]At 3rd level, you delve into the advanced techniques of\r\na bard college of your choice: the College of Lore, College of Valor, College of Glamour, College of Swords, or College of Whispers, all detailed at the end of the class\r\ndescription. Your choice grants you features at 3rd level\r\nand again at 6th and 14th level.[\/p]\r\n\r\nEXPERTISE:\r\n[p]At 3rd level, choose two of your skill proficiencies. Your\r\nproficiency bonus is doubled for any ability check you\r\nmake that uses either of the chosen proficiencies.[\/p]\r\n[p]At 10th level, you can choose another two skill\r\nproficiencies to gain this benefit.[\/p]\r\n\r\nABILITY SCORE IMPROVEMENT:\r\n[p]When you reach 4th level, and again at 8th, 12th, 16th,\r\nand 19th level, you can increase one ability score of your\r\nchoice by 2, or you can increase two ability scores of\r\nyour choice by 1. As normal, you can\u2019t increase an ability\r\nscore above 20 using this feature.[\/p]\r\n\r\nFONT OF INSPIRATION:\r\n[p]Beginning when you reach 5th level, you regain all of\r\nyour expended uses of Bardic Inspiration when you\r\nfinish a short or long rest.[\/p]\r\n\r\nCOUNTERCHARM:\r\n[p]At 6th level, you gain the ability to use musical notes or\r\nwords of power to disrupt mind-influencing effects. As\r\nan action, you can start a performance that lasts until\r\nthe end of your next turn. During that time, you and any\r\nfriendly creatures within 30 feet of you have advantage\r\non saving throws against being frightened or charmed.\r\nA creature must be able to hear you to gain this benefit.\r\nThe performance ends early if you are incapacitated or\r\nsilenced or if you voluntarily end it (no action required).[\/p]\r\n\r\nMAGICAL SECRETS:\r\n[p]By 10th level, you have plundered magical knowledge\r\nfrom a wide spectrum of disciplines. Choose two spells\r\nfrom any class, including this one. A spell you choose\r\nmust be of a level you can cast, as shown on the Bard\r\ntable, or a cantrip.[\/p]\r\n[p]The chosen spells count as bard spells for you and are\r\nincluded in the number in the Spells Known column of\r\nthe Bard table.[\/p]\r\n[p]You learn two additional spells from any class at 14th\r\nlevel and again at 18th level.[\/p]\r\n\r\nSUPERIOR INSPIRATION:\r\n[p]At 20th level, when you roll initiative and have no uses\r\nof Bardic Inspiration left, you regain one use.[\/p]","subclasses":"[b]College of Lore:[\/b]\r\n\r\nBONUS PROFICIENCIES:\r\n[p]When you join the College of Lore at 3rd level, you gain\r\nproficiency with three skills of your choice.[\/p]\r\n\r\nCUTTING WORDS:\r\n[p]Also at 3rd level, you learn how to use your wit to\r\ndistract, confuse, and otherwise sap the confidence and\r\ncompetence of others. When a creature that you can\r\nsee within 60 feet of you makes an attack roll, an ability\r\ncheck, or a damage roll, you can use your reaction to\r\nexpend one of your uses of Bardic Inspiration, rolling\r\na Bardic Inspiration die and subtracting the number\r\nrolled from the creature\u2019s roll. You can choose to use\r\nthis feature after the creature makes its roll, but before\r\nthe DM determines whether the attack roll or ability\r\ncheck succeeds or fails, or before the creature deals its\r\ndamage. The creature is immune if it can\u2019t hear you or if\r\nit\u2019s immune to being charmed.[\/p]\r\n\r\nADDITIONAL MAGICAL SECRETS:\r\n[p]At 6th level, you learn two spells of your choice from any\r\nclass. A spell you choose must be of a level you can cast,\r\nas shown on the Bard table, or a cantrip. The chosen\r\nspells count as bard spells for you but don\u2019t count\r\nagainst the number of bard spells you know.[\/p]\r\n\r\nPEERLESS SKILL:\r\n[p]Starting at 14th level, when you make an ability check,\r\nyou can expend one use of Bardic Inspiration. Roll a\r\nBardic Inspiration die and add the number rolled to\r\nyour ability check. You can choose to do so after you roil\r\nthe die for the ability check, but before the DM tells you\r\nwhether you succeed or fail.[\/p]\r\n\r\n\r\n\r\n[b]College of Valor:[\/b]\r\n\r\nBONUS PROFICIENCIES:\r\n[p]W hen you join the College of Valor at 3rd level, you\r\ngain proficiency with medium armor, shields, and\r\nmartial weapons.[\/p]\r\n\r\nCOMBAT INSPIRATION:\r\n[p]Also at 3rd level, you learn to inspire others in battle.\r\nA creature that has a Bardic Inspiration die from you\r\ncan roll that die and add the number rolled to a weapon\r\ndamage roll it just made. Alternatively, when an attack\r\nroll is made against the creature, it can use its reaction\r\nto roll the Bardic Inspiration die and add the number\r\nrolled to its AC against that attack, after seeing the roll\r\nbut before knowing whether it hits or misses.[\/p]\r\n\r\nEXTRA ATTACK:\r\n[p]Starting at 6th level, you can attack twice, instead of\r\nonce, whenever you take the Attack action on your turn.[\/p]\r\n\r\nBATTLE MAGIC:\r\n[p]At 14th level, you have mastered the art of weaving\r\nspellcasting and weapon use into a single harmonious\r\nact. When you use your action to cast a bard spell, you\r\ncan make one weapon attack as a bonus action.[\/p]\r\n\r\n\r\n\r\n[b]College of Glamour:[\/b]\r\n\r\nMANTLE OF INSPIRATION:\r\n[p]When you join the College of Glamour at 3rd level, you\r\ngain the ability to weave a song of fey magic that imbues\r\nyour allies with vigor and speed.[\/p]\r\n[p]As a bonus action, you can expend one use of your\r\nBardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures\r\nyou can see and that can see you within 60 feet of you,\r\nup to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points.\r\nWhen a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed,\r\nwithout provoking opportunity attacks.[\/p]\r\n[p]The number of temporary hit points increases when\r\nyou reach certain levels in this class, increasing to 8 at\r\n5th level, 11 at 10th level, and 14 at 15th level.[\/p]\r\n\r\nENTHRALLING PERFORMANCE:\r\n[p]Starting at 3rd level, you can charge your performance\r\nwith seductive, fey magic.[\/p]\r\n[p]If you perform for at least 1 minute, you can attempt\r\nto inspire wonder in your audience by singing, reciting\r\na poem, or dancing. At the end of the performance,\r\nchoose a number of humanoids within 60 feet of you\r\nwho watched and listened to all of it, up to a number\r\nequal to your Charisma modifier (minimum of one).\r\nEach target must succeed on a Wisdom saving throw\r\nagainst your spell save DC or be charmed by you. While\r\ncharmed in this way, the target idolizes you, it speaks\r\nglowingly of you to anyone who talks to it, and it hinders\r\nanyone who opposes you, although it avoids violence\r\nunless it was already inclined to fight on your behalf.\r\nThis effect ends on a target after 1 hour, if it takes any\r\ndamage, if you attack it, or if it witnesses you attacking\r\nor damaging any of its allies.[\/p]\r\n[p]If a target succeeds on its saving throw, the target has\r\nno hint that you tried to charm it.[\/p]\r\n[p]Once you use this feature, you can\u2019t use it again until\r\nyou finish a short or long rest.[\/p]\r\n\r\nMANTLE OF MAJESTY:\r\n[p]At 6th level, you gain the ability to cloak yourself in a fey\r\nmagic that makes others want to serve you. As a bonus\r\naction, you cast [i]command[\/i], without expending a spell\r\nslot, and you take on an appearance of unearthly beauty\r\nfor 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you\r\ncan cast [i]command[\/i] as a bonus action on each of your\r\nturns, without expending a spell slot.[\/p]\r\n[p]Any creature charmed by you automatically fails\r\nits saving throw against the [i]command[\/i] you cast with\r\nthis feature.[\/p]\r\n[p]Once you use this feature, you can\u2019t use it again until\r\nyou finish a long rest.[\/p]\r\n\r\nUNBREAKABLE MAJESTY:\r\n[p]At 14th level, your appearance permanently gains an\r\notherworldly aspect that makes you look more lovely\r\nand fierce.[\/p]\r\n[p]In addition, as a bonus action, you can assume a magically majestic presence for 1 minute or until you are\r\nincapacitated. For the duration, whenever any creature\r\ntries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your\r\nspell save DC. On a failed save, it can\u2019t attack you on this\r\nturn, and it must choose a new target for its attack or the\r\nattack is wasted. On a successful save, it can attack you\r\non this turn, but it has disadvantage on any saving throw\r\nit makes against your spells on your next turn.[\/p]\r\n[p]Once you assume this majestic presence, you can\u2019t do\r\nso again until you finish a short or long rest.[\/p]\r\n\r\n\r\n\r\n[b]College of Swords:[\/b]\r\n\r\nBONUS PROFICIENCIES:\r\n[p]When you join the College of Swords at 3rd level, you\r\ngain proficiency with medium armor and the scimitar.[\/p]\r\n[p]If you\u2018re proficient with a simple or martial melee\r\nweapon, you can use it as a spellcasting focus for your\r\nhard spells.[\/p]\r\n\r\nFIGHTING STYLE:\r\n\r\nBLADE FLOURISH:\r\n\r\nEXTRA ATTACK:\r\n\r\nMASTER'S FLOURISH:","tabledata":"Level|Proficiency Bonus|Features|Cantrips Known|Spells Known|1st|2nd|3rd|4th|5th|6th|7th|8th|9th\r\n1st|+2|Spellcasting, Bardic Inspiration (d6)|2|4|2|--|--|--|--|--|--|--|--\r\n2nd|+2|Jack of All Trades, Song of Rest (d6)|2|5|3|--|--|--|--|--|--|--|--\r\n3rd|+2|Bard College, Expertise|2|6|4|2|--|--|--|--|--|--|--\r\n4th|+2|Ability Score Improvement|3|7|4|3|--|--|--|--|--|--|--\r\n5th|+3|Bardic Inspiration (d8), Font of Inspiration|3|8|4|3|2|--|--|--|--|--|--\r\n6th|+3|Countercharm, Bard College Feature|3|9|4|3|3|--|--|--|--|--|--\r\n7th|+3|--|3|10|4|3|3|2|--|--|--|--|--\r\n8th|+3|Ability Score Improvement|3|11|4|3|3|2|--|--|--|--|--\r\n9th|+4|Song of Rest (d8)|3|12|4|3|3|3|1|--|--|--|--\r\n10th|+4|Bardic Inspiration (d10), Expertise, Magical Secrets|4|14|4|3|3|3|1|--|--|--|--\r\n11th|+4|--|4|15|4|3|3|3|2|1|--|--|--\r\n12th|+4|Ability Score Improvement|4|15|4|3|3|3|1|1|--|--|--\r\n13th|+5|Song of Rest (d10)|4|16|4|3|3|3|2|1|1|--|--\r\n14th|+5|Magical Secrets, Bard College Feature|4|18|4|3|3|3|2|1|1|--|--\r\n15th|+5|Bardic Inspiration (d12)|4|19|4|3|3|3|2|1|1|1|--\r\n16th|+5|Ability Score Improvement|4|19|4|3|3|3|2|1|1|1|--\r\n17th|+6|Song of Rest (d12)|4|20|4|3|3|3|2|1|1|1|1\r\n18th|+6|Magical Secrets|4|22|4|3|3|3|3|1|1|1|1\r\n19th|+6|Ability Score Improvement|4|22|4|3|3|3|3|2|1|1|1\r\n20th|+6|Superior Inspiration|4|22|4|3|3|3|3|2|2|1|1","tags":"","isShared":"1","templateId":"25","blockId":"96155"}