{"name":"Morlock ","level":"2","rarity":"","alignment":"Black, Green","size":"Medium","traits":"Humanoid, Morlock","type":"Creature","imageid":"3129585","about":"Recall Knowledge - Humanoid (Society): DC 16 Unspecific Lore: DC 14 Specific Lore: DC 11[br]\u200c\r\nMorlocks are degenerate descendants of small, isolated human communities where inbreeding was common for prolonged periods. On Gradus , most Morlocks are descended from ancient Marianan who escaped the death of their empire by fleeing underground into Subterra. There they slowly transformed into something less than human, but far better adapted to survival in the savage depths\r\nBestiary 2 pg. 174 2.0","perception":"[roll:1d20+7 |+7];Darkvision, Light Blindness","languages":"Undercommon ","skills":"Acrobatics [roll:1d20+7 |+7], Athletics [roll:1d20+8 |+8] ([roll:1d20+11 |+11] Climbing), Crafting[roll:1d20+8 |+8](Repair only), Stealth [roll:1d20+9 |+9]","str_mod":"+4","dex_mod":"+3","con_mod":"+1","int_mod":"-2","wis_mod":"+3","cha_mod":"+1","items":" Club","ac":"17","st_fort":"+7","st_ref":"+11","st_will":"+9","st_notes":"+2 status to all saves vs. disease and poison","hp":"38","immunities":"","weaknesses":"","resistances":"","speed":"30 feet, climb 20 feet","melee":"[pf:1a] club [roll:1d20+9|+9] [roll:1d20+4|+4]\/[roll:1d20-1|-1], Damage [roll:1d6+4 |bludgeoning]\r\n[pf:1a] jaws [roll:1d20+9|+9] [roll:1d20+5|+5]\/[roll:1d20+1|+1] (@[Agile](technology:12fd6f2a-46a0-44c2-bc71-8f2b35194326) ), Damage [roll:1d4+4 |piercing]\r\n\r\n","ranged":"[pf:1a] club [roll:1d20+8|+8] [roll:1d20+3|+3]\/[roll:1d20-2|-2] (range increment 10 feet), Damage [roll:1d6+4 |bludgeoning]","abilities":"[b]Instinctual Tinker[\/b] [pf:2a] The morlock tinkers with an adjacent construct or mechanical hazard. They attempt a Crafting check against the construct's or hazard's Fortitude DC. The morlock can't succeed if the target's level is more than double the morlock's.\r\n[ul]\r\n[li][b]Critical Success[\/b] The target gains [roll:4d6 |HP] and a +1 circumstance bonus to attack rolls for 1 minute.[\/li]\r\n[li][b]Success[\/b] The target gains [roll:2d6 |HP].[\/li]\r\n[li][b]Critical Failure[\/b] The morlock injures itself, taking [roll:2d6 |damage] (typically bludgeoning, piercing, or slashing, but potentially a different type at the GM's discretion).[\/li]\r\n[\/ul]\r\n[b]Leap Attack [\/b][pf:2a] The morlock Strides up to twice its Speed, during which it attempts a High Jump or a Long Jump. At any point during its movement, the morlock can make a melee Strike against an enemy in its reach. The morlock then can't use Leap Attack for 1 round.\r\n[br]\r\n[b]Sneak Attack [\/b]A morlock's Strikes deal an extra [roll:1d6 |precision damage] to flat-footed creatures.\r\n[br]\r\n[b]Swarming Stance[\/b] A morlock can share the same space as another morlock, but no more than two morlocks can occupy the same space. When morlocks share the same space, they gain a +1 circumstance bonus to attack rolls.","spells":"","rituals":"","description":"","jsondata":"","tags":"Black, Green, Small, Humanoid, Morlock","templateId":"5003","blockId":"981283","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}