{"name":"Remallia Haventree","race":"Elf","profession":"Alta Harpista","challenge_rating":"9","proficiency_bonus":"+4","size":"Medium","languages":"Common, Draconic, Dwarvish, Elvish, Halfling","alignment":"Any","description":"","ideals":"","bonds":"","flaws":"","suggested_environments":"","armor_class":"12 (15 with mage armor)","hit_points":"66 (12d8+12)","strength":"10","dexterity":"14","constitution":"13","intelligence":"18","wisdom":"15","charisma":"17","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"darkvision 60ft., Passive Perception 12","skills":"Arcana +8, Deception +7, History +8, Persuasion +7","saving_throws":"Int +8, Wis +6","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"[b]Spellcasting.[\/b]\r\nRemallia is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard spells prepared:\r\n[br]\r\nCantrips (at will): dancing lights, mage hand, mending, message, ray of frost\r\n[br]\r\n1st level (4 slots): alarm,* mage armor,* magic missile, shield*\r\n[br]\r\n2nd level (3 slots): arcane lock,* invisibility\r\n[br]\r\n3rd level (3 slots): counterspell,* dispel magic,* fireball\r\n[br]\r\n4th level (3 slots): banishment,* stoneskin*\r\n[br]\r\n5th level (2 slots): cone of cold, wall of force\r\n[br]\r\n6th level (1 slot): flesh to stone, globe of invulnerability*\r\n[br]\r\n7th level (1 slot): symbol,* teleport\r\n\r\n*Abjuration spell of 1st level or higher","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[b]Special Equipment.[\/b]\r\nRemallia has a figurine of wondrous power (silver raven).\r\n\r\n[b]Fey Ancestry.[\/b]\r\nRemallia has advantage on saving throws against being charmed, and magic can't put her to sleep.\r\n\r\n[b]Arcane Ward.[\/b]\r\nRemallia has a magical ward that has 30 hit points. Whenever she takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.","actions":"[b]Dagger.[\/b]\r\nMelee Weapon Weapon Attack:+6, Range 5 ft, one target\r\nHit: 4 (1d4+2) Piercing damage\r\n\r\n[b]Dagger (Thrown).[\/b]\r\nRange Weapon Weapon Attack:+6, Range 20\/60, one target\r\nHit: 4 (1d4+2) Piercing damage","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","templateId":"3087","blockId":"981469","world":"ce2b46bd-80df-4bfd-8156-1949c9552165","folder":"13740","isShared":"on"}