{"name":"Spike Launchers","level":"1","rarity":"","alignment":"","size":"","traits":"Hazard, Mechanical, Trap","type":"Hazard","imageid":"","about":" A jagged spike of metal shoots from a hidden launcher.","perception":"[b]Stealth DC[\/b] 19","languages":"","skills":"[b]Disable DC [\/b]16 Thievery to disable one of the four launchers or DC 12 Acrobatics to step over a trip line (this doesn\u2019t disarm the trap, but avoids triggering it)","str_mod":"0","dex_mod":"0","con_mod":"0","int_mod":"0","wis_mod":"0","cha_mod":"0","items":"","ac":"16","st_fort":"+9","st_ref":"+3","st_will":"0","st_notes":"","hp":"16","immunities":"critical hits, object immunities, precision damage","weaknesses":"","resistances":"Hardness 3","speed":"","melee":"","ranged":"spike [roll:1d20+11 |+11] (range 20 feet), Damage [roll:2d6+3 |piercing]","abilities":"[b]Spike[\/b] [pf:ra] [b]Trigger[\/b] A creature crosses one of the trip lines; [b]Effect[\/b] A spike launches along the trip line\u2019s path against \r\nthe triggering creature, making a ranged Strike.","spells":"","rituals":"","description":"","jsondata":"","tags":"Hazard, Mechanical, Trap","templateId":"5003","blockId":"982980","world":"f10ab956-7990-4a3e-8e28-6ffb37472cda","folder":"","isShared":"on"}