{"name":"Steve Stonefall","race":"Human","profession":"Peacekeeper (Armistice Agency)","challenge_rating":"","proficiency_bonus":"+3","size":"Medium","languages":"Common, Elvish","alignment":"Neutral Good","description":"A sturdy, scarred build, sand-coloured hair, and dark brown eyes. Carrying a greatsword, has a heavy crossbow slung over his back.","ideals":"Fairness. No one should get preferential treatment before the law, and no one is above the law.","bonds":"I protect those who cannot protect themselves.","flaws":"Liquor is a dear friend of mine.","suggested_environments":"","armor_class":"15","hit_points":"52","strength":"16","dexterity":"15","constitution":"14","intelligence":"12","wisdom":"9","charisma":"12","base_movement":"30","fly_movement":"","burrow_movement":"","hover_movement":"","swim_movement":"","climb_movement":"","senses":"","skills":"","saving_throws":"Strength, Constitution","damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","spellcasting":"","cast_at_will":"","cast_one_per_day":"","cast_twice_per_day":"","cast_thrice_per_day":"","special_abilities":"[h4]Improved Critical.[\/h4] Steve's weapon attacks score a critical hit on a roll of 19 or 20.\r\n\r\n[h4]Great Weapon Fighting.[\/h4] When Steve rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for him to gain this benefit.\r\n\r\n[h4]Second Wind. (Recharge Short Rest)[\/h4] Steve has a limited well of stamina that he can draw on to protect himself from harm. On his turn, he can use a bonus action to regain hit points equal to 1d10 + 7.\r\n\r\n[h4]Action Surge. (Recharge Short Rest)[\/h4] Steve can push himself beyond his normal limits for a moment. On his turn, he can take one additional action.\r\n\r\n[h4]Remarkable Athlete.[\/h4] Steve canadd half his proficiency bonus (round up) to any Strength, Dexterity, or Constitution check he makes that doesn't already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by a number of feet equal to his Strength modifier (+3)","actions":"[b]Multiattack.[\/b] Steve can attack twice, instead of once, whenever he takes the attack action on his turn.\r\n\r\n[b]Greatsword.[\/b] [i]Melee Weapon Attack:[\/i] +6 to hit, reach 5 ft., one target. [i]Hit:[\/i] 10 [roll:2d6+3] slashing damage.\r\n\r\n[b]Heavy Crossbow.[\/b] [i]Ranged Weapon Attack: [\/i]+5 to hit, range 100\/400, one target. [i]Hit:[\/i] 8 [roll:1d10+3] piercing damage.","reactions":"","legendary_actions":"","lair_description":"","lair_actions":"","regional_effects":"","image_gallery_id":"","source":"","tags":"","isShared":"on","templateId":"3087","blockId":"992070","world":"0a7b9aba-5773-4fcf-96b4-f8b2bf16e0fc","folder":"9744"}