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Soulspeaker


Hit Points

Hit Dice: d10 per Soulspeaker level
Hit Points at first Level: 8+Constitution Modifier
Hit Points at Higher Levels: 1d8+Con Mod per level

Proficiences

Armor: Light Armour, Medium Armour
Weapons: Simple Weapons, Martial Weapons, Shields
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two between Acrobatics, Intimidation, Investigation, Perception, Persuasion and Survival.

Overview & Creation

Born from the connection between a mortal and Spirit, Soulspeakers are uniquely blessed with abilities that stem from their connection to the Spiritual Plane, through their small Spirit companion.


Class Features

Spirit Bond As a Soulspeaker, you have made a connection with a tiny being of pure energy, which has collected just enough strength to develop a mind of its own. As this connection progresses, the Spirit changes from your Bondling to your Mergeling, and you both grow in power, you will both be granted new abilities related to the Spirit’s nature and your Soulspeaker Subtype.   Fighting Style By second level, your Spirit will have revealed itself to you in some capacity, both enhancing your abilities and requiring adjustments to your approach to combat. Choose one style from the options: Defence Duelling Great Weapon Fighting Interception Protection Spiritual Warrior Two-Weapon Fighting Unarmed Fighting No one style can be taken twice even if you are later given the option to choose from this list again.


Starting Equipment

• (a) a spear, (b) a longsword, or (c) any simple melee weapon.   • (a) a martial weapon or (b) a shield.   • (a) scale mail or (b) studded leather armour/an equivalent.   • (a) an explorer’s pack or (b) a dungeoneer’s pack.   • two daggers, at least one magic storage container, a carrier for a small Spirit (optional).


Spellcasting

At second level, as long as your bonded Spirit is nearby and one of you has a magic source to draw on, you can cast spells, several of which will depend on your Soulspeaker Subtype or Order.


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