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Ink Agent


Hit Points

Hit Dice: d6 per Ink Agent level
Hit Points at first Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d10 + your Constitution modifier

Proficiences

Armor: Light armor
Weapons: Ink weapons
Tools: Ink Tank “Must equip before battle, or else the PC cannot re-charge Ink ammunition.”
Saving Throws: Dexterity, charisma.
Skills: Ink Resistance Up: Able to resist the pull of enemy ink when they walk across, allowing them to get out of sticky situations faster.

Overview & Creation

As an Ink Agent, you swim through your ink, jump from high places into your ink, and have great taste in music! This class specializes in Ink weapons, and although you can use regular martial and simple weapons, you have no prof. In them. This class is actually restricted to Octolings and Inklings, though. You are also part of the “Squidbeak Splatoon,” a group of heroes from Inkopolis who travel the world and solve conflicts.


Class Features

Choose 4 from: Acrobatics Athletics History Performance Persuasion Stealth Survival


Starting Equipment

Ink Tank “A tank that rests on the PC’s back. It stores ink, and can be refilled by simply submerging in their ink color.” a) Splattershot or B) Splat Roller 20gp 5sp A) explorers pack or B) adventurers pack


Spellcasting

No spells


Subclass Options

None


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