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Telekinetic Manipulator in Dungeons & Dragons 5e

Telekinetic Manipulator

5-level Transmutation

Casting Time: 1 action
Range/Area: 60 feet
Components: Verbal, Somatic
Duration: Concentration, Concentration: Up to 10 minutes
The gadget has the ability to remotely move objects. When you activate the object, you may point it at an object or creature, and as your action for the duration of the round, you may exert your will on that one creature or object. You may affect the same object round after round, but if you switch targets, the prior target is no longer affected by the machine.   Creature Manipulation. You may try to move a Huge or lesser creature. Make an ability check with your spellcasting ability contested by a strength check from the creature being targeted. If you win the contest, you may move the creature up to 30 feet in any direction, including upwards, but not beyond the range of the machine. For the rest of the round, the creature is restrained by your telekinetic grip. A creature who is in the air is suspended in mid-air. You may attempt to continue controlling the creature on successive turns, but you must repeat the contest with their strength on each turn thereafter.   Object Manipulation. You may attempt to move an object that weighs up to 1000 pounds. If the object isn't being worn or carried, you may automatically move it up to 30 feet in any direction, but not outside the range of the device. If, however, the object is being worn or carried by a creature, you must make an ability check with your spellcasting ability contested by a strength check from the creature. If you win the contest, you may pull the object away from the creature, moving it 30 feet in any direction, but not outside of the range of the machine. You may even manipulate objects finely, meaning that you can, for example, manipulate a tool, open a door/container, stow/retrieve an item, pour a vial, etc.
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