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Iron Engine

Medium construct, neutral
Armor Class: 15 (natural armor)
Hit Points: equal the iron engine's Constitution modifier + your Intelligence modifier + five times your level in this class
Speed: 50 ft

STR

14 +2

DEX

12 +1

CON

14 +2

INT

10 +0

WIS

10 +0

CHA

6 -2

Saving Throws: Dex +2, Con +4
Damage Immunities: poison
Condition Immunities: charmed, exhaustion, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: understands the languages you speak

Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the engine's skill and saving throw bonuses (above), the bonuses to hit and damage of its slam attack, and the saving throw DC of its Oil Slick action (below).   Personal Transport. The engine can act as a mount for creatures of its size or smaller, and it counts as one size larger when determining its carrying capacity and the weight it can push, drag, or lift.   Vault. The engine's long jump is up to 20 feet and its high jump is up to 10 feet

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d6 + 2 magical bludgeoning damage.   Oil Slick (3/Day). Until the start of its next turn, the engine's movement leaves behind a trail of slippery oil on the ground within its space. A creature that enters this area or ends its turn there must succeed on a DC 12 Dexterity saving throw or fall prone. The oil evaporates after 1 minute.


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