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Circle of the Spider (Homebrew, Restricted) in Dungeons & Dragons 5e

Circle of the Spider (Homebrew, Restricted)


Hit Points

Hit Dice: d4 per Circle of the Spider (Homebrew, Restricted) level
Hit Points at first Level:
Hit Points at Higher Levels:

Proficiences

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Overview & Creation

Druids of the Circle of the Spider embrace the Spider Queen’s totemic icon – the arachnid – with a zeal and fervor that borders on the disturbing – at least to outside observers. Circle of the Spider druids embrace the essence of arachnids—patient, industrious hunters that strike rapidly and mercilessly, drawing their prey away to dark places to extract what they need—be it material or less...tangible. Circle of the Spiders druids are found anywhere spiders dwell - so everywhere - unseen and always watching....    

Combat Spider Shape

When you choose this circle at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action, if you are taking an arachnid form. Additionally, while you are transformed by Wild Shape and in spider form, you can use a bonus action to expend one spell slot when you hit with a bite attack, to deal an additional 1d8 points of poison damage per level of the spell slot expended.  

Spider Forms

The rites of your circle grant you the ability to transform into spider forms as well as the standard beast forms. Starting at 2nd level, you can use your Wild Shape to transform into a spider or swarm of spiders with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table for spiders, but must abide by the other limitations for your beast shapes). Starting at 6th level, you can transform into a spider with a challenge rating as high as your druid level divided by 3, rounded down. Starting at 18th level, you may use your Wild Shape to transform into a drider.  

Web Walking

Beginning at 6th level, you gain a climb speed equal to your base walking speed, and you ignore movement restrictions caused by webbing. If you are subject to spells or effects that reduce your movement, or impose the grappled or restrained condition, you have advantage on any saving throws or ability checks to escape or free yourself from these effects or conditions. Additionally, you learn the web spell and it counts as a druid spell for you.  

Venom Immunity

At 10th level, you are immune to poison and the poisoned condition, and diseases of all types.  

Arachnid Mastery

At 14th level, you become connected to arachnids on a primal level. Spiders and arachnids are automatically friendly towards you unless magically controlled by another creature – such as through summoning spells. If a spider controlled by someone else attacks you, it must make a successful Wisdom saving throw against your druid spell save DC. On a failure it is freed from its control and considers you an ally. On a successful save, it continues its attack and is immune to this effect for the next 24 hours. In addition, you can use the beast sense spell at will. When cast this way, the spell only effects arachnids.


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